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*Pathfinder & Starfinder
keeping secrets?
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<blockquote data-quote="Elf Witch" data-source="post: 6086109" data-attributes="member: 9037"><p>I think it depends on the group. I play with a player who hates anything that can cause party strife so secrets don't go over very well with him. In other groups it has worked out well. I do believe that somethings should not be allowed if it is going to cause the game to be disrupted. In my game one of the players wanted to play a spy for the bad guys who slowly comes around and helps the good guys. It was a cool concept but I said no because I was afraid of how the others would feel when they found out that he had been betraying them at the start and feeding information to the bad guys. </p><p></p><p>I do think secrets can work out well in one game we were a bunch of Robin Hood type characters fighting against a corrupt and evil king one of the players was the true heir to the throne in hiding. Eventually it came out and we were all going omg we have the prince with us. If we help him get back his throne we are going to get richly rewarded. </p><p></p><p>My character in my roommate game has a secret she has a personal vendetta against a group who killed her husband and child and her reasons for helping the party is to be powerful enough one day to take this group out. It most likely will never happen in game but it gives the character motivations and influences what she I chose for her to do.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6086109, member: 9037"] I think it depends on the group. I play with a player who hates anything that can cause party strife so secrets don't go over very well with him. In other groups it has worked out well. I do believe that somethings should not be allowed if it is going to cause the game to be disrupted. In my game one of the players wanted to play a spy for the bad guys who slowly comes around and helps the good guys. It was a cool concept but I said no because I was afraid of how the others would feel when they found out that he had been betraying them at the start and feeding information to the bad guys. I do think secrets can work out well in one game we were a bunch of Robin Hood type characters fighting against a corrupt and evil king one of the players was the true heir to the throne in hiding. Eventually it came out and we were all going omg we have the prince with us. If we help him get back his throne we are going to get richly rewarded. My character in my roommate game has a secret she has a personal vendetta against a group who killed her husband and child and her reasons for helping the party is to be powerful enough one day to take this group out. It most likely will never happen in game but it gives the character motivations and influences what she I chose for her to do. [/QUOTE]
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