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General Tabletop Discussion
*Dungeons & Dragons
Keeping Spellbooks Unique
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<blockquote data-quote="JiffyPopTart" data-source="post: 7970361" data-attributes="member: 4881"><p>My suggestion is a fairly big change from how D&D is designed to work but would make spells themselves have a very unique feel.</p><p></p><p>What if every "spell" as recorded in a spellbook only exists as long as its original creator was still "alive"? By creator I mean mechanically "took that spell as one of the free ones when they leveled up." Furthermore what if the spells cannot be copied, but rather can be cut-and-pasted from one spell book to another?</p><p></p><p>This way you can never really just copy spells from someone but you can steal or borrow them. Lets say the party busts down a door and kills the evil wizard running a cult...there aren't going to be any spells to steal because once the wizard is dead all their spells are dead too. If instead, you snuck into the lair of the evil lich and stole his Sleep spell then the spell remains functional and now you have someone that is going to be coming for you while you have it in addition to the lich no longer being able to cast Sleep while its gone.</p><p></p><p>Conversely, in the party itself, if the wizards cooperate then they can "borrow" each others spells but not all have simultaneous access to them. Similarly, if you had three wizards in the party and they all wanted to know Fireball, then they are all going to have to take it as one of their level up learns.</p><p></p><p>If you wanted to use this concept I would add in a method for a wizard who has their items stolen to be able to locate them that is native to the class. Similarly I would like to probably work up a way to let wizards hide their "spells" learned and be able to access them while on the road rather than just keeping them all in one easily stolen object.</p><p></p><p>Maybe this is why evil wizards always live in dungeons and towers full of traps...because they don't want people getting their grubby paws on their "Spells".</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 7970361, member: 4881"] My suggestion is a fairly big change from how D&D is designed to work but would make spells themselves have a very unique feel. What if every "spell" as recorded in a spellbook only exists as long as its original creator was still "alive"? By creator I mean mechanically "took that spell as one of the free ones when they leveled up." Furthermore what if the spells cannot be copied, but rather can be cut-and-pasted from one spell book to another? This way you can never really just copy spells from someone but you can steal or borrow them. Lets say the party busts down a door and kills the evil wizard running a cult...there aren't going to be any spells to steal because once the wizard is dead all their spells are dead too. If instead, you snuck into the lair of the evil lich and stole his Sleep spell then the spell remains functional and now you have someone that is going to be coming for you while you have it in addition to the lich no longer being able to cast Sleep while its gone. Conversely, in the party itself, if the wizards cooperate then they can "borrow" each others spells but not all have simultaneous access to them. Similarly, if you had three wizards in the party and they all wanted to know Fireball, then they are all going to have to take it as one of their level up learns. If you wanted to use this concept I would add in a method for a wizard who has their items stolen to be able to locate them that is native to the class. Similarly I would like to probably work up a way to let wizards hide their "spells" learned and be able to access them while on the road rather than just keeping them all in one easily stolen object. Maybe this is why evil wizards always live in dungeons and towers full of traps...because they don't want people getting their grubby paws on their "Spells". [/QUOTE]
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