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Keeping Spellbooks Unique
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<blockquote data-quote="JiffyPopTart" data-source="post: 7970606" data-attributes="member: 4881"><p>There is a fundamental difference between the topic "I am going to make spell sharing harder. How does this affect the game?" and "In my campaign I want to make spell sharing harder. What are some of your ideas for making that happen?".</p><p></p><p>The former is a call to debate the merits (pro/con/neutral) of making spell sharing harder. The latter presumes the OP wants to make spell sharing harder in their campaign and is seeking advice for ways to accomplish this.</p><p></p><p>When many calls for collaboration includes multiple needless replies of "Your idea is stupid/unnecessary/wrongfun" the end result is squashing creative development via the boards. There are examples on this thread of how you can offer a suggestion but still point out some ways the game might be negatively affected by their implementation. This at least still contributes to the thread moreso than "Why bother? Here are 5 reasons why you are wrong wanting that in your game."</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 7970606, member: 4881"] There is a fundamental difference between the topic "I am going to make spell sharing harder. How does this affect the game?" and "In my campaign I want to make spell sharing harder. What are some of your ideas for making that happen?". The former is a call to debate the merits (pro/con/neutral) of making spell sharing harder. The latter presumes the OP wants to make spell sharing harder in their campaign and is seeking advice for ways to accomplish this. When many calls for collaboration includes multiple needless replies of "Your idea is stupid/unnecessary/wrongfun" the end result is squashing creative development via the boards. There are examples on this thread of how you can offer a suggestion but still point out some ways the game might be negatively affected by their implementation. This at least still contributes to the thread moreso than "Why bother? Here are 5 reasons why you are wrong wanting that in your game." [/QUOTE]
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