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General Tabletop Discussion
*Dungeons & Dragons
Keeping Spellbooks Unique
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<blockquote data-quote="jgsugden" data-source="post: 7971178" data-attributes="member: 2629"><p>Before you use this type of harsh language, please reflect on whether it is appropriate. What you describe is far more rude than what I saw on this thread. </p><p></p><p>If someone says, "I want to do XXXXXXXXXXXXXX. How can I do it?" ... there are relevant questions about <em>why they want to do it</em> that influence how you might best answer their question of what you'd suggest they do.</p><p></p><p>Here, the OP said he was starting a mage heavy game and he wanted to make spellbooks unique, but then his attention/examples focused on copying spells only - while there are a variety of other things that can be done to make spellbooks feel unique. Asking why he wanted to limit that mechanic, specifically, when other options are available to make spellbooks more unique, is a valid question for the topic at hand.</p><p></p><p>There are clearly places where people are being obstructive - but I do not see that here. </p><p>This may also be best addressed via role playing, as opposed to mechanics.</p><p></p><p>In the real world, people create virtual things. Digital music, video games, digital art, etc... a small percentage share these freely. Many value the time and energy they put into creating these things and seek compensation before they are willing to share them. Wizards may treat their spells the same ways in your world - they just do not want to share.</p><p></p><p>If I were building a mageocracy where I wanted each spellcaster to feel different, I would:</p><p></p><p>a.) Have wizard's treat their spellbooks as trade secrets and often show pride over their unique spells.</p><p>b.) Introduce a <em>lot</em> of new spells from alternative sources. The NPCs that the PCs meet would not have many, if any, PHB spells.</p><p>c.) I would provide avenues for people to by spells from brokers - but I would have those brokers be seen as criminals or wrongdoers by the majority. </p><p></p><p>"Why don't you just go buy your spells from the Dark Wing? Then you can be like every other jerk throwing around Magic Missile and Flaming Sphere. <em>I</em> will stick to my <em>Myztek's Glaive of Strife.</em> It is far more powerful than those weak missiles, and doesn't risk destroying the neighborhood like some giant ball of fire. Now begone. I'm in the process of developing a spell that will change how we think about the relationship between time and light <em> forever</em>."</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7971178, member: 2629"] Before you use this type of harsh language, please reflect on whether it is appropriate. What you describe is far more rude than what I saw on this thread. If someone says, "I want to do XXXXXXXXXXXXXX. How can I do it?" ... there are relevant questions about [I]why they want to do it[/I] that influence how you might best answer their question of what you'd suggest they do. Here, the OP said he was starting a mage heavy game and he wanted to make spellbooks unique, but then his attention/examples focused on copying spells only - while there are a variety of other things that can be done to make spellbooks feel unique. Asking why he wanted to limit that mechanic, specifically, when other options are available to make spellbooks more unique, is a valid question for the topic at hand. There are clearly places where people are being obstructive - but I do not see that here. This may also be best addressed via role playing, as opposed to mechanics. In the real world, people create virtual things. Digital music, video games, digital art, etc... a small percentage share these freely. Many value the time and energy they put into creating these things and seek compensation before they are willing to share them. Wizards may treat their spells the same ways in your world - they just do not want to share. If I were building a mageocracy where I wanted each spellcaster to feel different, I would: a.) Have wizard's treat their spellbooks as trade secrets and often show pride over their unique spells. b.) Introduce a [I]lot[/I] of new spells from alternative sources. The NPCs that the PCs meet would not have many, if any, PHB spells. c.) I would provide avenues for people to by spells from brokers - but I would have those brokers be seen as criminals or wrongdoers by the majority. "Why don't you just go buy your spells from the Dark Wing? Then you can be like every other jerk throwing around Magic Missile and Flaming Sphere. [I]I[/I] will stick to my [I]Myztek's Glaive of Strife.[/I] It is far more powerful than those weak missiles, and doesn't risk destroying the neighborhood like some giant ball of fire. Now begone. I'm in the process of developing a spell that will change how we think about the relationship between time and light [I] forever[/I]." [/QUOTE]
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