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Keeping Spellbooks Unique
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<blockquote data-quote="Orius" data-source="post: 7971470" data-attributes="member: 8863"><p>Honestly, I don't really see it as a big deal. There was never any rule against PC wizards sharing spells, and smart players will probably pass the most useful magic around the group. In AD&D, the rules strongly suggested that NPCs would jealously guard their magic and not share spells, but players were free to do as they wished. </p><p></p><p>Now in AD&D, a wizard had a % chance based on Int to learn new spells from books or scrolls, and in 3e it required a Spellcraft check based on the spell's level. If you don't want them to automatically learn new spells, you could require an Arcana check for them to learn the spell. Also, if the check failed, a wizard could not check again until gaining a new level in AD&D or another rank in Spellcraft in 3e, so a failed Arcana check means the wizard can't learn the spell until his proficency bonus increases or something.</p><p></p><p></p><p></p><p>Is this something along the line of how magic-users and illusionists had different scripts in 1e and couldn't read each other's spells? One could set things up so that each magical tradition has its own unique script and it takes specialized skills or spells to read a spell written in another tradition if at all.</p></blockquote><p></p>
[QUOTE="Orius, post: 7971470, member: 8863"] Honestly, I don't really see it as a big deal. There was never any rule against PC wizards sharing spells, and smart players will probably pass the most useful magic around the group. In AD&D, the rules strongly suggested that NPCs would jealously guard their magic and not share spells, but players were free to do as they wished. Now in AD&D, a wizard had a % chance based on Int to learn new spells from books or scrolls, and in 3e it required a Spellcraft check based on the spell's level. If you don't want them to automatically learn new spells, you could require an Arcana check for them to learn the spell. Also, if the check failed, a wizard could not check again until gaining a new level in AD&D or another rank in Spellcraft in 3e, so a failed Arcana check means the wizard can't learn the spell until his proficency bonus increases or something. Is this something along the line of how magic-users and illusionists had different scripts in 1e and couldn't read each other's spells? One could set things up so that each magical tradition has its own unique script and it takes specialized skills or spells to read a spell written in another tradition if at all. [/QUOTE]
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