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Community
General Tabletop Discussion
*Pathfinder & Starfinder
keeping the 3.0 buffs - with a surgeon general's warning
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<blockquote data-quote="Technik4" data-source="post: 940867" data-attributes="member: 7211"><p>Ok, first some thoughts on method. There are many ways to divvy up buff spells, though it should be mentioned first and foremost they are all transmutations. I like the "heightening" and "diminishing" effects you have put into the spells, much like Monte Cook's spell design mechanic for AU.</p><p></p><p>My attempt (along the same lines):</p><p></p><p>[I was going for a common name so they would be next to each other in a spell list]</p><p></p><p><em>Induce Strength</em></p><p>Transmutation</p><p><strong>Spell Level</strong>: Brd2, Clr 2, Drd 2, Wiz/Sor 2, Strength 2</p><p><strong>Components</strong>: V, S, M/DF</p><p><strong>Casting Time</strong>: See text</p><p><strong>Duration</strong>: See text</p><p><strong>Saving Throw</strong>: Will Negates (Harmless)</p><p><strong>Spell Resistance</strong>: Yes (Harmless)</p><p></p><p>This spell causes the subject to become stronger and has 2 modes of casting.</p><p></p><p>Instant- This mode has a casting time of 1 free action. It provides a +4 enhancement bonus to Strength for 1 min/level.</p><p></p><p>Protracted- This mode has a casting time of 1 full round. It provides a 1d4+1 enhancement bonus to Strength for 1 hour/level. This mode may be empowered or maximized.</p><p></p><p>Arcane Material Focus: A few hairs from a strong creature, like a bull.</p><p></p><p>XP Cost: 10 exp per hour beyond the first.</p><p></p><p>I like the flavor of the animalistic vs arcane spell, but I think it is too restricting (ie- players may not bother).</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 940867, member: 7211"] Ok, first some thoughts on method. There are many ways to divvy up buff spells, though it should be mentioned first and foremost they are all transmutations. I like the "heightening" and "diminishing" effects you have put into the spells, much like Monte Cook's spell design mechanic for AU. My attempt (along the same lines): [I was going for a common name so they would be next to each other in a spell list] [i]Induce Strength[/i] Transmutation [b]Spell Level[/b]: Brd2, Clr 2, Drd 2, Wiz/Sor 2, Strength 2 [b]Components[/b]: V, S, M/DF [b]Casting Time[/b]: See text [b]Duration[/b]: See text [b]Saving Throw[/b]: Will Negates (Harmless) [b]Spell Resistance[/b]: Yes (Harmless) This spell causes the subject to become stronger and has 2 modes of casting. Instant- This mode has a casting time of 1 free action. It provides a +4 enhancement bonus to Strength for 1 min/level. Protracted- This mode has a casting time of 1 full round. It provides a 1d4+1 enhancement bonus to Strength for 1 hour/level. This mode may be empowered or maximized. Arcane Material Focus: A few hairs from a strong creature, like a bull. XP Cost: 10 exp per hour beyond the first. I like the flavor of the animalistic vs arcane spell, but I think it is too restricting (ie- players may not bother). Technik [/QUOTE]
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keeping the 3.0 buffs - with a surgeon general's warning
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