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<blockquote data-quote="lonesoldier" data-source="post: 2840178" data-attributes="member: 31189"><p>Everyone remembers the war, it started as border conflict between the two great Empires Tansar and Kysor as both refused to step down and lose face. It was short, bloody and decisive. When Kysor saw themselves being pushed back into their own lands by the innovative Tansarian military they made a daring strike at the very heart of Tansar. A small team of elite soldiers infiltrated the Imperial palace at Anrevar...</p><p></p><p>This proved to be the turning point...</p><p></p><p>----</p><p></p><p>The game will start with the PCs entering the palace; their success (or failure) will change the future of the world. After the attack we will fast-forward five years, and the PCs will experience first-hand the effects of their choices.</p><p></p><p>Players have been chosen!</p><p></p><p>----</p><p></p><p><strong>Starting level:</strong> 12</p><p><strong>Ability Scores:</strong> 32 point buy.</p><p><strong>Gold:</strong> 90,000 gp.</p><p><strong>Hit Points:</strong> Max at 1st, average rounded-up at each subsequent level.</p><p>(d4 = 3, d6 = 4hp, d8 = 5hp, d10 = 6hp, d12 = 7hp)</p><p><strong>Races:</strong> All non-PHB races must be approved by me. Some races don't even fit into the setting, but feel free to ask. No Eberron races.</p><p><strong>Setting:</strong> Custom/Homebrew (Tone: Generic fantasy)</p><p><strong>Allowed sources:</strong> PHB; DMG; MM; Complete Adv, Arc, Div, War; Heroes of Battle; <strong>SRD</strong> Psionics;</p><p><strong>On a case-by-case basis:</strong> Draconomicon, UA variant classes, races, traits and flaws.</p><p></p><p><strong>Special Note:</strong></p><p>The Artificer base class from Eberron is allowed and feats (except for Dragonmark/House/Action Point-related ones) can be drawn from the Eberron Campaign Setting, Explorer's Handbook, Five Nations and Sharn: The City of Towers.</p></blockquote><p></p>
[QUOTE="lonesoldier, post: 2840178, member: 31189"] Everyone remembers the war, it started as border conflict between the two great Empires Tansar and Kysor as both refused to step down and lose face. It was short, bloody and decisive. When Kysor saw themselves being pushed back into their own lands by the innovative Tansarian military they made a daring strike at the very heart of Tansar. A small team of elite soldiers infiltrated the Imperial palace at Anrevar... This proved to be the turning point... ---- The game will start with the PCs entering the palace; their success (or failure) will change the future of the world. After the attack we will fast-forward five years, and the PCs will experience first-hand the effects of their choices. Players have been chosen! ---- [b]Starting level:[/b] 12 [b]Ability Scores:[/b] 32 point buy. [b]Gold:[/b] 90,000 gp. [b]Hit Points:[/b] Max at 1st, average rounded-up at each subsequent level. (d4 = 3, d6 = 4hp, d8 = 5hp, d10 = 6hp, d12 = 7hp) [b]Races:[/b] All non-PHB races must be approved by me. Some races don't even fit into the setting, but feel free to ask. No Eberron races. [b]Setting:[/b] Custom/Homebrew (Tone: Generic fantasy) [b]Allowed sources:[/b] PHB; DMG; MM; Complete Adv, Arc, Div, War; Heroes of Battle; [b]SRD[/b] Psionics; [b]On a case-by-case basis:[/b] Draconomicon, UA variant classes, races, traits and flaws. [b]Special Note:[/b] The Artificer base class from Eberron is allowed and feats (except for Dragonmark/House/Action Point-related ones) can be drawn from the Eberron Campaign Setting, Explorer's Handbook, Five Nations and Sharn: The City of Towers. [/QUOTE]
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