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<blockquote data-quote="Bloodweaver1" data-source="post: 2841072" data-attributes="member: 31459"><p>Special Agent Tanya Adams </p><p><em>"Ya got an order?", "I'm there!", "Anytime, Boss." </em></p><p><em>"How about some action?", "Cha-Ching!", "Shake it, baby!"</em></p><p></p><p>Background[sblock]Special Agent Tanya Adams is one of the Kingdoms most prized field agents. Hand selected at a young age and then specially trained by the Crown's Magi Counsel for countless years, Tanya is almost the very definition of a one-man operation. Her expertise in the magical arts defines new boundaries, as she is well educated and skilled in both the arcane and divine arts. If it needs to be repaired, destroyed, harvested and re-made, or simply eliminated from the battlefield, Agent Tanya is the top agent on all Commanders’ lists. Armed with numerous wands and various magical equipment she is capable of handling the most urgent and sensitive of tasks. Though truth be told, her true talents explode onto the surface when she is part of a covert team. It is then that she can concentrate more on providing superior magical support via divine heals from her scrolls and arcane fire balls from her wands. She can also repair and create permanent or temporary magical items that can enhance the overall mission success rate. </p><p>All of her history prior to enlisting and a significant amount of her operational experience is highly classified and is only reveled on a “Need to Know Basis”. This information is even hidden from herself as she can often remember any particular moment on her past missions, but she can never truly recall what the mission objective was. This is due in part to regular ‘briefings’ and ‘debriefings’ conducted by the Crown’s Magi Counsel were they selected what information is and is not retained.</p><p>[/sblock]</p><p></p><p>Description[sblock]Tanya is an attractive, wild and accomplished field agent. What makes matters worse is that she knows this as well. During missions briefs she is all business, but when the rubber meets the road she is about letting it all loose. Her short blond hair and light blue eyes blaze with energy as she wails into her enemy’s with her wands. She usually dresses in simple military clothing, however her uniform shows no rank or unit insignia. [/sblock]</p><p></p><p>Build[sblock][code] </p><p>Human </p><p>Artificer 17 /Wand Adept 2</p><p></p><p> Flaw: -2 to Melee Att Roles "NonCombatant"</p><p>[B]Char Level Class Class Adjustments[/B] </p><p> Artificier 1 Artificer Knowledge, Artisan Bonus, </p><p> Disable Trap, Item Creation, Scribe Scroll </p><p> [B]Chain Spell, Twin Spell, Favored In House[/B] </p><p>2 Artificier 2 Brew Potion </p><p>3 Artificier 3 Craft Wonderous Item, [B]Quicken Spell [/B] </p><p>4 Artificier 4 Craft Homunculus, [B]Legendary Artisan -25% XP[/B]</p><p>5 Artificier 5 Craft Magic Arms & Armor, Retain Essence </p><p>6 Artificier 6 Metamagic Spell Trigger, [B]Maximize Spell[/B]</p><p>7 Artificier 7 Craft Wand </p><p>8 Artificier 8 [B]Extraordinary Artisan -25% GP[/B] </p><p>9 Artificier 9 Craft Rod, [B]Wand Mastery[/B] </p><p>10 Wand Adept 1 Identify wand, Wand focus </p><p>11 Wand Adept 2 Wand quick draw, Dual Wand Use </p><p>12 Artificer 10 [B]Empower Spell[/B]</p><p>13 Artificer 11 Metamagic Spell Completion </p><p>14 Artificer 12 Craft Staff, [B]Binding Elemental[/B] </p><p>15 Artificer 13 Skill Mastery, [B]Craft Construct[/B] </p><p>16 Artificer 14 Forge Ring </p><p>17 Artificer 15 </p><p>18 Artificer 16 [B]Extra Rings[/B] </p><p>19 Artificer 17</p><p>[B]Bold = Feat Selection[/B] </p><p></p><p>Basic Stats: (No magical Enhancements)</p><p>Str: 10 (+0) 2pts</p><p>Dex: 12 (+1) 4pts</p><p>Con: 12 (+1) 4pts</p><p>Int: 10 (+0) 2pts</p><p>Wis: 17 (+3) 10pts :: +1 Level Adjustment</p><p>Cha: 18 (+4) 10pts :: +2 Level Adjustment[/code][/sblock] </p><p></p><p>Ok, I need to request a few things that come along with this build. First is the Wand Adept PrC in Eberron’s Five Nations splat book. This PrC makes the Artificier a duel wielding wand user with appropriate penalties for using two wands. I can provide additional information on the PrC upon request if needed. However, the catch with this PrC is that it requires either the ‘Favored in House Feat’ or ‘Dragon Mark’ feat to qualify. We can drop the feat requirement if you would like or we can work in some kind of other feat requirement. I am pretty flexible. Also I would like to take the ‘Noncombatant’ Flaw (-2 to melee attack rolls) for an additional feat. I feel this can be easily justifiable to the character concept by saying that since all of her studies have been in magic she has not had the desire or the proper training with melee weapons. Note; that I only request this flaw so that taking the 'Dragon Mark' feat falls in line with the build. If we do away with either the feat requirement or the PrC as whole, the flaw will no longer be needed. </p><p></p><p>Let me know what you think.</p><p></p><p>-Blood</p></blockquote><p></p>
[QUOTE="Bloodweaver1, post: 2841072, member: 31459"] Special Agent Tanya Adams [I]"Ya got an order?", "I'm there!", "Anytime, Boss." "How about some action?", "Cha-Ching!", "Shake it, baby!"[/I] Background[sblock]Special Agent Tanya Adams is one of the Kingdoms most prized field agents. Hand selected at a young age and then specially trained by the Crown's Magi Counsel for countless years, Tanya is almost the very definition of a one-man operation. Her expertise in the magical arts defines new boundaries, as she is well educated and skilled in both the arcane and divine arts. If it needs to be repaired, destroyed, harvested and re-made, or simply eliminated from the battlefield, Agent Tanya is the top agent on all Commanders’ lists. Armed with numerous wands and various magical equipment she is capable of handling the most urgent and sensitive of tasks. Though truth be told, her true talents explode onto the surface when she is part of a covert team. It is then that she can concentrate more on providing superior magical support via divine heals from her scrolls and arcane fire balls from her wands. She can also repair and create permanent or temporary magical items that can enhance the overall mission success rate. All of her history prior to enlisting and a significant amount of her operational experience is highly classified and is only reveled on a “Need to Know Basis”. This information is even hidden from herself as she can often remember any particular moment on her past missions, but she can never truly recall what the mission objective was. This is due in part to regular ‘briefings’ and ‘debriefings’ conducted by the Crown’s Magi Counsel were they selected what information is and is not retained. [/sblock] Description[sblock]Tanya is an attractive, wild and accomplished field agent. What makes matters worse is that she knows this as well. During missions briefs she is all business, but when the rubber meets the road she is about letting it all loose. Her short blond hair and light blue eyes blaze with energy as she wails into her enemy’s with her wands. She usually dresses in simple military clothing, however her uniform shows no rank or unit insignia. [/sblock] Build[sblock][code] Human Artificer 17 /Wand Adept 2 Flaw: -2 to Melee Att Roles "NonCombatant" [B]Char Level Class Class Adjustments[/B] Artificier 1 Artificer Knowledge, Artisan Bonus, Disable Trap, Item Creation, Scribe Scroll [B]Chain Spell, Twin Spell, Favored In House[/B] 2 Artificier 2 Brew Potion 3 Artificier 3 Craft Wonderous Item, [B]Quicken Spell [/B] 4 Artificier 4 Craft Homunculus, [B]Legendary Artisan -25% XP[/B] 5 Artificier 5 Craft Magic Arms & Armor, Retain Essence 6 Artificier 6 Metamagic Spell Trigger, [B]Maximize Spell[/B] 7 Artificier 7 Craft Wand 8 Artificier 8 [B]Extraordinary Artisan -25% GP[/B] 9 Artificier 9 Craft Rod, [B]Wand Mastery[/B] 10 Wand Adept 1 Identify wand, Wand focus 11 Wand Adept 2 Wand quick draw, Dual Wand Use 12 Artificer 10 [B]Empower Spell[/B] 13 Artificer 11 Metamagic Spell Completion 14 Artificer 12 Craft Staff, [B]Binding Elemental[/B] 15 Artificer 13 Skill Mastery, [B]Craft Construct[/B] 16 Artificer 14 Forge Ring 17 Artificer 15 18 Artificer 16 [B]Extra Rings[/B] 19 Artificer 17 [B]Bold = Feat Selection[/B] Basic Stats: (No magical Enhancements) Str: 10 (+0) 2pts Dex: 12 (+1) 4pts Con: 12 (+1) 4pts Int: 10 (+0) 2pts Wis: 17 (+3) 10pts :: +1 Level Adjustment Cha: 18 (+4) 10pts :: +2 Level Adjustment[/code][/sblock] Ok, I need to request a few things that come along with this build. First is the Wand Adept PrC in Eberron’s Five Nations splat book. This PrC makes the Artificier a duel wielding wand user with appropriate penalties for using two wands. I can provide additional information on the PrC upon request if needed. However, the catch with this PrC is that it requires either the ‘Favored in House Feat’ or ‘Dragon Mark’ feat to qualify. We can drop the feat requirement if you would like or we can work in some kind of other feat requirement. I am pretty flexible. Also I would like to take the ‘Noncombatant’ Flaw (-2 to melee attack rolls) for an additional feat. I feel this can be easily justifiable to the character concept by saying that since all of her studies have been in magic she has not had the desire or the proper training with melee weapons. Note; that I only request this flaw so that taking the 'Dragon Mark' feat falls in line with the build. If we do away with either the feat requirement or the PrC as whole, the flaw will no longer be needed. Let me know what you think. -Blood [/QUOTE]
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