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<blockquote data-quote="ThaDium" data-source="post: 6033975" data-attributes="member: 10437"><p>My PCs will be leaving town soon. I'm planning to harass them with goblinoids. Each night, they're going to be tormented, the sole purpose of which is to keep them awake. </p><p></p><p>The PCs set watch and start to fall asleep, when the camp is suddenly filled with a swarm of spiders, ruining their rest. Then, nothing happens until they begin to sleep again. Suddenly, wolves attack. Then, nothing. The pattern repeats first with seemingly natural events, then leading to everything from pyrotechnics being cast on their campfire to thunderstones being thrown into camp. Anything I can think of to wake them up and harry them, without actually engaging in a full on attack. Searching the woods for the enemy might reveal some of the goblins, but the rest will retreat and hide, only to return the next night.</p><p></p><p>They'll know about a keep about two nights away where they can get sanctuary, they're just going to have to make it there.</p><p></p><p>My questions are: </p><p></p><p>What in-game effects for not sleeping am I missing? (Obviously, they won't heal and the casters won't be able to renew spells.)</p><p>Should they be fatigued or go straight to exhausted? </p><p>Should they take nonlethal damage as though hustling upon moving out?</p><p>Anyone have any other thoughts on this plan?</p></blockquote><p></p>
[QUOTE="ThaDium, post: 6033975, member: 10437"] My PCs will be leaving town soon. I'm planning to harass them with goblinoids. Each night, they're going to be tormented, the sole purpose of which is to keep them awake. The PCs set watch and start to fall asleep, when the camp is suddenly filled with a swarm of spiders, ruining their rest. Then, nothing happens until they begin to sleep again. Suddenly, wolves attack. Then, nothing. The pattern repeats first with seemingly natural events, then leading to everything from pyrotechnics being cast on their campfire to thunderstones being thrown into camp. Anything I can think of to wake them up and harry them, without actually engaging in a full on attack. Searching the woods for the enemy might reveal some of the goblins, but the rest will retreat and hide, only to return the next night. They'll know about a keep about two nights away where they can get sanctuary, they're just going to have to make it there. My questions are: What in-game effects for not sleeping am I missing? (Obviously, they won't heal and the casters won't be able to renew spells.) Should they be fatigued or go straight to exhausted? Should they take nonlethal damage as though hustling upon moving out? Anyone have any other thoughts on this plan? [/QUOTE]
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