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Keeping the players from looking around the screen
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<blockquote data-quote="Dykstrav" data-source="post: 5605713" data-attributes="member: 40522"><p>At my game this past weekend, I had players with laptops (about half of my players bring laptops). When the party encountered a gelatinous cube, one of the players immediately pulled up the stats for it on his laptop.</p><p></p><p>Fortunately, most of my players are awesome and immediately called him out on it--directly and with unambiguous disapproval. He claimed to "want to know what it looks like," to which I immediately pointed out that it looks like the gelatinous cube miniature on the table.</p><p></p><p>I've decided that I'm not going to award him experience for that encounter, especially since his character didn't join the rest of the party in the battle. I think it's a fair solution, and furthermore, I don't think that I'll have that problem again. I'm trying to be reasonable about it--we've only been playing together for three sessions, and maybe his past GMs have been lenient on that sort of thing.</p><p></p><p>I do think that the "you win" solution presented earlier is probably going to be the most effective if your entire group is doing it, although it seems to be a bit passive-aggressive to me. Usually I withhold experience points for stuff like that (because I feel that experience points are a reward for good play, not an entitlement).</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 5605713, member: 40522"] At my game this past weekend, I had players with laptops (about half of my players bring laptops). When the party encountered a gelatinous cube, one of the players immediately pulled up the stats for it on his laptop. Fortunately, most of my players are awesome and immediately called him out on it--directly and with unambiguous disapproval. He claimed to "want to know what it looks like," to which I immediately pointed out that it looks like the gelatinous cube miniature on the table. I've decided that I'm not going to award him experience for that encounter, especially since his character didn't join the rest of the party in the battle. I think it's a fair solution, and furthermore, I don't think that I'll have that problem again. I'm trying to be reasonable about it--we've only been playing together for three sessions, and maybe his past GMs have been lenient on that sort of thing. I do think that the "you win" solution presented earlier is probably going to be the most effective if your entire group is doing it, although it seems to be a bit passive-aggressive to me. Usually I withhold experience points for stuff like that (because I feel that experience points are a reward for good play, not an entitlement). [/QUOTE]
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