I've posted about this to a writing forum to which I frequently post, but in a different way since the people there are not gamers.
Everybody who plays D&D or any other fantasy RPG knows that magic works, basically just because it does and it doesn't need any explanation for it to work. People who play horror RPGs know that supernatural beasts are just there and need to be fought against (or roleplayed, if you play White Wolf games). And in sci fi, the fancy gear just works, again, without explanation. Everybody just wants to get on with the adventure and not have to be burdened by minutia.
What do you do, as a GM or as a player, to keep the sense of wonder alive? What do you do to strike awe in the hearts and minds of your players when you confront them with things that are "ordinary" aspects of fantastic game worlds but which are clearly not of the world that we know?
Everybody who plays D&D or any other fantasy RPG knows that magic works, basically just because it does and it doesn't need any explanation for it to work. People who play horror RPGs know that supernatural beasts are just there and need to be fought against (or roleplayed, if you play White Wolf games). And in sci fi, the fancy gear just works, again, without explanation. Everybody just wants to get on with the adventure and not have to be burdened by minutia.
What do you do, as a GM or as a player, to keep the sense of wonder alive? What do you do to strike awe in the hearts and minds of your players when you confront them with things that are "ordinary" aspects of fantastic game worlds but which are clearly not of the world that we know?