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*TTRPGs General
Keeping the sense of wonder alive
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<blockquote data-quote="Merkuri" data-source="post: 5333176" data-attributes="member: 41321"><p>I admit to being one of those jaded players in whom a DM might find a hard time evoking a sense of wonder. I want to experience it, but I've just seen too much. I've read fantasy books out the wazoo and have been playing D&D for years. Very little is new to me.</p><p></p><p>The trick in getting me to experience that sense of wonder is to make something truly unique and unexpected within the setting. If I play in your campaign and I find out that dragons have long been extinct and this fact is reinforced time and time again through NPCs, books, dungeon wall pictures, etc (without making me feel like you're whacking me over the head with it) then I will be suitably in awe should we come upon a living dragon.</p><p></p><p>This cannot be pulled off in the short term. I need to be drawn into your setting over multiple sessions and probably months of real-world time. The reality of your setting needs to fully sink in for me. I need to have fully bought into it. Then you need to turn it on its head.</p><p></p><p>The Song of Ice and Fire books are a good example of the last time I felt a sense of wonder at "normal" fantasy stuff. The author spends a very long time crafting his world that seems on the surface to be a fairly non-magical, grimy, pseudo-medieval realm, then once you've grokked the reality of the setting at the end of the first book he produces a thing that would be old-hat in many fantasy books, but is truly a thing of wonder in Westeros.</p><p></p><p>For me to have a sense of wonder you need to give me a sense of the mundane, first.</p></blockquote><p></p>
[QUOTE="Merkuri, post: 5333176, member: 41321"] I admit to being one of those jaded players in whom a DM might find a hard time evoking a sense of wonder. I want to experience it, but I've just seen too much. I've read fantasy books out the wazoo and have been playing D&D for years. Very little is new to me. The trick in getting me to experience that sense of wonder is to make something truly unique and unexpected within the setting. If I play in your campaign and I find out that dragons have long been extinct and this fact is reinforced time and time again through NPCs, books, dungeon wall pictures, etc (without making me feel like you're whacking me over the head with it) then I will be suitably in awe should we come upon a living dragon. This cannot be pulled off in the short term. I need to be drawn into your setting over multiple sessions and probably months of real-world time. The reality of your setting needs to fully sink in for me. I need to have fully bought into it. Then you need to turn it on its head. The Song of Ice and Fire books are a good example of the last time I felt a sense of wonder at "normal" fantasy stuff. The author spends a very long time crafting his world that seems on the surface to be a fairly non-magical, grimy, pseudo-medieval realm, then once you've grokked the reality of the setting at the end of the first book he produces a thing that would be old-hat in many fantasy books, but is truly a thing of wonder in Westeros. For me to have a sense of wonder you need to give me a sense of the mundane, first. [/QUOTE]
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