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Keeping track of combat length (for posterity)
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<blockquote data-quote="evilbob" data-source="post: 5138721" data-attributes="member: 9789"><p>We're doubled up on defenders instead of strikers, so it does take longer in general I think. And I know sometimes delays <em>lead</em> to delays: i.e., this turn is taking 30 mins so one player wanders off, and then when their turn comes around getting back to the table wastes <em>more</em> time, etc. ...And we drink. A lot. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>But I think the "chemistry" answer was a good one. We have some players who don't synergize much with the group, and sadly the striker is the main one (a rouge that rarely gets CA). I think most of our group thinks about what they can do on their turn and nothing else. And frankly, strategic thinking isn't something you can get <em>more of</em> from a person, so maybe that's just the problem. Still, I have to think that there's more to it than just "most of us don't plan ahead much."</p><p></p><p>I know when I'm running a game, I like to announce whose turn it is and then who is next, every time. It helps keep focus and reduces the "wander away" factor. Maybe I will lean on our DM to adapt this as well.</p><p></p><p>Overall, I'm still just flat out shocked that someone can run a battle in 30 minutes. Maybe I just need to watch a couple of rounds or something to see what they do that is so different? Like a youtube of one of these 5 minute rounds to see how that's even possible.</p></blockquote><p></p>
[QUOTE="evilbob, post: 5138721, member: 9789"] We're doubled up on defenders instead of strikers, so it does take longer in general I think. And I know sometimes delays [I]lead[/I] to delays: i.e., this turn is taking 30 mins so one player wanders off, and then when their turn comes around getting back to the table wastes [I]more[/I] time, etc. ...And we drink. A lot. :) But I think the "chemistry" answer was a good one. We have some players who don't synergize much with the group, and sadly the striker is the main one (a rouge that rarely gets CA). I think most of our group thinks about what they can do on their turn and nothing else. And frankly, strategic thinking isn't something you can get [I]more of[/I] from a person, so maybe that's just the problem. Still, I have to think that there's more to it than just "most of us don't plan ahead much." I know when I'm running a game, I like to announce whose turn it is and then who is next, every time. It helps keep focus and reduces the "wander away" factor. Maybe I will lean on our DM to adapt this as well. Overall, I'm still just flat out shocked that someone can run a battle in 30 minutes. Maybe I just need to watch a couple of rounds or something to see what they do that is so different? Like a youtube of one of these 5 minute rounds to see how that's even possible. [/QUOTE]
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