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Keeping track of combat length (for posterity)
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<blockquote data-quote="the Jester" data-source="post: 5176758" data-attributes="member: 1210"><p><strong>ENCOUNTER #2</strong></p><p></p><p>So the party is pursuing a wagon whose inhabitant broke into the wizard's master's tower and stole some information regarding artifact destruction/hiding. The party tracks said wagon to an isolated farmstead. It is already gone, but there are signs of violence in the yard and blood tracks leading to the barn. The party enters the barn (full of hay bales) and finds themselves in another extremely tough fight. Somewhere in the middle of the fight, the hay bales catch fire and soon the whole thing is aflame, and the party has the best moment of awesome that they've had yet when I think three or four of them are doomed (three are <em>unconscious, in a burning barn, surrounded by monsters</em>) and they manage to pull off an unbelievable rescue/escape.</p><p></p><p>The party: 1 leader (cleric), 4 strikers (rogue, ranger, barbarian, monk), 1 controller (wizard). Levels run from 5 to 7.</p><p></p><p>The monsters: 2 blazing skeleton volley hurlers (homebrewed; level 7 elite artillery versions of blazing skeletons)</p><p>1 vortex wraith (OG 192; level 9 soldier)</p><p>1 fading visage (most excellent homebrewed level 7 elite controller)</p><p>6 rupture demons (MM2 60; level 5 soldier skirmishers)</p><p></p><p>Time: 2 hours, 48 minutes</p><p>Rounds: 8</p><p>Dailies used: 3</p><p>Surges used: 3</p><p>XP Total: 2500</p><p>XP/PC: 416 (level 9 encounter)</p><p>XP/Minute: ~ 14.9</p><p></p><p></p><p><strong>ENCOUNTER #3</strong></p><p>The party catches up to the wagon, and then tracks down the bad guy that broke into the tower. He is mid-ritual, and needs five standard actions to complete it, though characters within 10 can try an opposed Arcana or Religion check to take away one standard action's worth of success.</p><p></p><p>There's nothing catching on fire here, but it's still a rough encounter- especially since we only had five players for this, and only four for about half the fight! This was another great fight; the BBEG got away, left the pcs with a bunch of clues and a deep sense of fear, and established himself firmly as the party's first real nemesis (that they haven't killed yet).</p><p></p><p>The pcs: 1 controller (wizard), 1 leader (cleric), 3 strikers (monk, rogue, ranger). Levels 6-7.</p><p></p><p>The monsters: Quah-Nomag (level 10 solo controller)</p><p>3 skeleton soldiers (OG 77; level 6 minions)</p><p>1 evistro (MM 54; level 6 brute)</p><p></p><p>(Had the whole group been there, there would have been one more skeleton soldier and two more evistros, but que sera sera).</p><p></p><p>Time: 1 hour, 40 minutes</p><p>Rounds: 5? (I bet there were 6 and I missed one)</p><p>No idea about dailies and surges- I think the pcs used pretty much everything they had in this one</p><p>XP Total: 2939</p><p>XP/PC: 587 (10th level encounter for 5 pcs)</p><p>XP/Minute: ~ 29.4</p><p></p><p></p><p><strong>ENCOUNTER #4</strong></p><p>You know Ripley in the loader exoskeleton thing at the end of Aliens? Think of the armor-bound canus juggernaut as being a lot like that. The pcs already knew they were going to have to do something about it sometime; it came up.</p><p></p><p>The pcs: 1 leader (cleric), 1 controller (wizard), 1 defender (warden), 3 strikers (barbarian, rogue, ranger). Levels 6-8.</p><p></p><p>The monsters: 1 armor-bound canus juggernaut (level 12 elite brute)</p><p>3 Double Javelin javelineers (homebrewed level 4 artillery)</p><p>1 gray wolf (MM 264; level 1 skirmisher) </p><p>2 human lackeys (MM 162; level 7 minions)</p><p></p><p>Time: 2 hours, 16 minutes</p><p>Rounds: 9 </p><p>No idea about dailies and surges- again, I think many of them nova'd as best they could.</p><p>XP Total: 2200</p><p>XP/PC: 366 (8th level encounter for 5 pcs)</p><p>XP/Minute: ~ 14.1</p></blockquote><p></p>
[QUOTE="the Jester, post: 5176758, member: 1210"] [b]ENCOUNTER #2[/B] So the party is pursuing a wagon whose inhabitant broke into the wizard's master's tower and stole some information regarding artifact destruction/hiding. The party tracks said wagon to an isolated farmstead. It is already gone, but there are signs of violence in the yard and blood tracks leading to the barn. The party enters the barn (full of hay bales) and finds themselves in another extremely tough fight. Somewhere in the middle of the fight, the hay bales catch fire and soon the whole thing is aflame, and the party has the best moment of awesome that they've had yet when I think three or four of them are doomed (three are [i]unconscious, in a burning barn, surrounded by monsters[/i]) and they manage to pull off an unbelievable rescue/escape. The party: 1 leader (cleric), 4 strikers (rogue, ranger, barbarian, monk), 1 controller (wizard). Levels run from 5 to 7. The monsters: 2 blazing skeleton volley hurlers (homebrewed; level 7 elite artillery versions of blazing skeletons) 1 vortex wraith (OG 192; level 9 soldier) 1 fading visage (most excellent homebrewed level 7 elite controller) 6 rupture demons (MM2 60; level 5 soldier skirmishers) Time: 2 hours, 48 minutes Rounds: 8 Dailies used: 3 Surges used: 3 XP Total: 2500 XP/PC: 416 (level 9 encounter) XP/Minute: ~ 14.9 [B]ENCOUNTER #3[/B] The party catches up to the wagon, and then tracks down the bad guy that broke into the tower. He is mid-ritual, and needs five standard actions to complete it, though characters within 10 can try an opposed Arcana or Religion check to take away one standard action's worth of success. There's nothing catching on fire here, but it's still a rough encounter- especially since we only had five players for this, and only four for about half the fight! This was another great fight; the BBEG got away, left the pcs with a bunch of clues and a deep sense of fear, and established himself firmly as the party's first real nemesis (that they haven't killed yet). The pcs: 1 controller (wizard), 1 leader (cleric), 3 strikers (monk, rogue, ranger). Levels 6-7. The monsters: Quah-Nomag (level 10 solo controller) 3 skeleton soldiers (OG 77; level 6 minions) 1 evistro (MM 54; level 6 brute) (Had the whole group been there, there would have been one more skeleton soldier and two more evistros, but que sera sera). Time: 1 hour, 40 minutes Rounds: 5? (I bet there were 6 and I missed one) No idea about dailies and surges- I think the pcs used pretty much everything they had in this one XP Total: 2939 XP/PC: 587 (10th level encounter for 5 pcs) XP/Minute: ~ 29.4 [B]ENCOUNTER #4[/B] You know Ripley in the loader exoskeleton thing at the end of Aliens? Think of the armor-bound canus juggernaut as being a lot like that. The pcs already knew they were going to have to do something about it sometime; it came up. The pcs: 1 leader (cleric), 1 controller (wizard), 1 defender (warden), 3 strikers (barbarian, rogue, ranger). Levels 6-8. The monsters: 1 armor-bound canus juggernaut (level 12 elite brute) 3 Double Javelin javelineers (homebrewed level 4 artillery) 1 gray wolf (MM 264; level 1 skirmisher) 2 human lackeys (MM 162; level 7 minions) Time: 2 hours, 16 minutes Rounds: 9 No idea about dailies and surges- again, I think many of them nova'd as best they could. XP Total: 2200 XP/PC: 366 (8th level encounter for 5 pcs) XP/Minute: ~ 14.1 [/QUOTE]
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