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General Tabletop Discussion
*TTRPGs General
Keeping track of combat length (for posterity)
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<blockquote data-quote="Wik" data-source="post: 5206019" data-attributes="member: 40177"><p>Also, Jester, Blarg is absolutely right. Talk to the player - mention everything you can to speed up play on his behalf. </p><p></p><p>Personally, I'd just say to him "Hey, the game combats could be a little bit quicker. What do you think we can do to speed things up?"</p><p></p><p>In essence, it gets him thinking about speeding up the play, without making him feel like he's being singled out. It's a good first step, at least. And Shaz - you need to look at the number of PCs. 7 PCs in a 2 hour fight isn't super long - after all, counting in the GM, that rounds up being less than twenty minutes a round... or approximately 3 or 4 minutes a player, which isn't really that much. (pardon my math here, I'm doing it on the quick).</p></blockquote><p></p>
[QUOTE="Wik, post: 5206019, member: 40177"] Also, Jester, Blarg is absolutely right. Talk to the player - mention everything you can to speed up play on his behalf. Personally, I'd just say to him "Hey, the game combats could be a little bit quicker. What do you think we can do to speed things up?" In essence, it gets him thinking about speeding up the play, without making him feel like he's being singled out. It's a good first step, at least. And Shaz - you need to look at the number of PCs. 7 PCs in a 2 hour fight isn't super long - after all, counting in the GM, that rounds up being less than twenty minutes a round... or approximately 3 or 4 minutes a player, which isn't really that much. (pardon my math here, I'm doing it on the quick). [/QUOTE]
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