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Keeping track of combat length (for posterity)
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<blockquote data-quote="blargney the second" data-source="post: 5219344" data-attributes="member: 14678"><p>Session 10: 2 hours total</p><p>#1) 80 minutes, 940 XP each, 3 crits, 4 dailies, 1 action point, 8 surges. 6 rounds vs 3x brute 11s, 3x artillery 11s, and 1x controller 13 with ~820 hps.</p><p></p><p>Wik decided it was time to bust out some dudes from Monster Manual 3, so we fought a pack of meazles tonight. It was pretty rough, especially because we were rusty from a distinct lack of game nights recently.</p><p></p><p>Story-wise, we're clearing out a tunnel system that leads into a feywild village that's currently under siege by a host of abominations. We want to provide the townsfolk with a safe egress to escape the assault. The balhannoth & company we fought during the last session were the guardians at the entrance of the dungeon, and these meazles were the second set of denizens we vanquished.</p><p></p><p>This was the first session in which the XP we received was doubled. The amount I listed in the summary is the actual by-the-book value of the things we killed. Wik wants to speed up our progress in order to get to early epic by the time the campaign ends so we can see more of the 4e spectrum, including some higher-level monsters.</p></blockquote><p></p>
[QUOTE="blargney the second, post: 5219344, member: 14678"] Session 10: 2 hours total #1) 80 minutes, 940 XP each, 3 crits, 4 dailies, 1 action point, 8 surges. 6 rounds vs 3x brute 11s, 3x artillery 11s, and 1x controller 13 with ~820 hps. Wik decided it was time to bust out some dudes from Monster Manual 3, so we fought a pack of meazles tonight. It was pretty rough, especially because we were rusty from a distinct lack of game nights recently. Story-wise, we're clearing out a tunnel system that leads into a feywild village that's currently under siege by a host of abominations. We want to provide the townsfolk with a safe egress to escape the assault. The balhannoth & company we fought during the last session were the guardians at the entrance of the dungeon, and these meazles were the second set of denizens we vanquished. This was the first session in which the XP we received was doubled. The amount I listed in the summary is the actual by-the-book value of the things we killed. Wik wants to speed up our progress in order to get to early epic by the time the campaign ends so we can see more of the 4e spectrum, including some higher-level monsters. [/QUOTE]
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