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General Tabletop Discussion
*TTRPGs General
Keeping track of combat length (for posterity)
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<blockquote data-quote="blargney the second" data-source="post: 5227954" data-attributes="member: 14678"><p>Session 11: 2.5 hours total</p><p>#1) 130 minutes, 2000 XP each, 2 crits, 4 dailies, 4 action points, 5 surges. 8 rounds vs 3x brute 15s, 4x controller 16s, 8x minion 8s, and 8x minion 12s with ~1180 hps.</p><p></p><p>We were still working our way through the dangerously inhabited underground complex to clear a safe path to the besieged village. Our party came to a large chamber full of statues, pillars, a massive door, and mechanical apparatuses. Mystic runes covered everything, even the walls and floors. Not wanting to trigger anything, we gingerly explored an upper platform that housed what appeared to be the control mechanisms.</p><p></p><p>We couldn't figure out how any of it worked, so we <em>consulted mystic sages</em> to determine if there was a safe way to open the door. A ghostly dwarf formed from the dust and told us that there was no safe way, but we might be able to use the controls to reduce or delay the danger to us.</p><p></p><p>With most of the party at the control panels, the minotaur went back down to the main floor and moved past a pair of very large statues towards the door. That's when everything flared to action. Runes lit, gears started spinning, and statues rumbled to life.</p><p></p><p>What followed was a fairly intense fight! There were little metal minions flying out of holes in the walls, big-ass statues of dwarves with mauls trying to pound us into paste, and people-sized dwarf statues with maces causing earthquakes to knock us over. Through it all we were mucking with the controls to delay some of the big guys activating, and also change the colour and ability of the glowing runes covering them. After the second wave of minions we realized that we could prevent more from showing up.</p></blockquote><p></p>
[QUOTE="blargney the second, post: 5227954, member: 14678"] Session 11: 2.5 hours total #1) 130 minutes, 2000 XP each, 2 crits, 4 dailies, 4 action points, 5 surges. 8 rounds vs 3x brute 15s, 4x controller 16s, 8x minion 8s, and 8x minion 12s with ~1180 hps. We were still working our way through the dangerously inhabited underground complex to clear a safe path to the besieged village. Our party came to a large chamber full of statues, pillars, a massive door, and mechanical apparatuses. Mystic runes covered everything, even the walls and floors. Not wanting to trigger anything, we gingerly explored an upper platform that housed what appeared to be the control mechanisms. We couldn't figure out how any of it worked, so we [i]consulted mystic sages[/i] to determine if there was a safe way to open the door. A ghostly dwarf formed from the dust and told us that there was no safe way, but we might be able to use the controls to reduce or delay the danger to us. With most of the party at the control panels, the minotaur went back down to the main floor and moved past a pair of very large statues towards the door. That's when everything flared to action. Runes lit, gears started spinning, and statues rumbled to life. What followed was a fairly intense fight! There were little metal minions flying out of holes in the walls, big-ass statues of dwarves with mauls trying to pound us into paste, and people-sized dwarf statues with maces causing earthquakes to knock us over. Through it all we were mucking with the controls to delay some of the big guys activating, and also change the colour and ability of the glowing runes covering them. After the second wave of minions we realized that we could prevent more from showing up. [/QUOTE]
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