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*TTRPGs General
Keeping track of combat length (for posterity)
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<blockquote data-quote="Wik" data-source="post: 5228141" data-attributes="member: 40177"><p>Yeah, this encounter was basically two encounters layered on top of each other, with a skill challenge thrown in as well. I was kind of afraid the PCs were going to get hurt, so I made sure to say "Make sure you use your dailies!" ONly a few dailies were used, but the party did okay.</p><p></p><p>I kind of turned into "grumpy DM" about halfway through this encounter, due to a few factors:</p><p></p><p>1) I kept screwing up the initiative order, which made everyone (including myself) confused. I resolved then and there that, from now on, someone else is tracking initiative.</p><p></p><p>2) I had one of the rogues about to go down, and then one of my monsters got stuck in a "web" spell - or so the player told me. Turned out he had misread the power, which meant that my lovely monster lost a whole turn instead of getting a move that would have really given the PCs some trouble. This bugged me to no end, more than it really should have. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>3) I had a symbol in the middle of the room that had four settings, and the PC at the control panel could spend a minor action to change the setting. The twist was, any PC in the symbol got that bonus, while ALL of the brutes got it (regardless of where they were on the map). It started off as "AC boost", but the PCs turned it to "inert" as soon as possible, which nullified a really cool effect. What I *should* have done was had four choices, none of which were "inert". Big mistake, on my part, and I realized it from the second round of combat onwards.</p><p></p><p>4) My pit trap was completely bypassed by the PCs, who were oblivious to its location or even existence. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>All in all, though, it was a tough fight, and an enjoyable one. Jokes were had, and the group was pretty tense. It's also a lot of fun because the group has a feeling there's another Balhannoth ahead, and this is making them nervous. Which is making me grin like the evil bastard that I am. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wik, post: 5228141, member: 40177"] Yeah, this encounter was basically two encounters layered on top of each other, with a skill challenge thrown in as well. I was kind of afraid the PCs were going to get hurt, so I made sure to say "Make sure you use your dailies!" ONly a few dailies were used, but the party did okay. I kind of turned into "grumpy DM" about halfway through this encounter, due to a few factors: 1) I kept screwing up the initiative order, which made everyone (including myself) confused. I resolved then and there that, from now on, someone else is tracking initiative. 2) I had one of the rogues about to go down, and then one of my monsters got stuck in a "web" spell - or so the player told me. Turned out he had misread the power, which meant that my lovely monster lost a whole turn instead of getting a move that would have really given the PCs some trouble. This bugged me to no end, more than it really should have. :P 3) I had a symbol in the middle of the room that had four settings, and the PC at the control panel could spend a minor action to change the setting. The twist was, any PC in the symbol got that bonus, while ALL of the brutes got it (regardless of where they were on the map). It started off as "AC boost", but the PCs turned it to "inert" as soon as possible, which nullified a really cool effect. What I *should* have done was had four choices, none of which were "inert". Big mistake, on my part, and I realized it from the second round of combat onwards. 4) My pit trap was completely bypassed by the PCs, who were oblivious to its location or even existence. :( All in all, though, it was a tough fight, and an enjoyable one. Jokes were had, and the group was pretty tense. It's also a lot of fun because the group has a feeling there's another Balhannoth ahead, and this is making them nervous. Which is making me grin like the evil bastard that I am. :) [/QUOTE]
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