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Keeping track of combat length (for posterity)
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<blockquote data-quote="Aegeri" data-source="post: 5228893" data-attributes="member: 78116"><p>There are ways to thwart this though: One combat later has an elemental "hole" that empowers all the daemons in the room. This gives them all the phasing quality. It doesn't matter how big a burst you have when half the daemons phase into the wall and the other half attack each round. This effectively means the daemons can "switch" positions so they cannot all be affected by one AoE burst (except maybe with a readied action). </p><p></p><p>In one of the future encounters, both Bonegouge assassins start phased into one of the walls in the room. This prevents every monster in the encounter being caught by Legion's hold and will force the PCs to think of another way of dealing with them (as only one comes out of the wall at any time, plus they always have total concealment due to their aura). Plus that encounter has two Molydeus, who get 2 turns and will therefore save the stun effect from legions hold - again preventing every monster from being shut down easily. </p><p></p><p>There is another encounter as well that has a circle of power on the floor that grants considerable protection against many burst/blast attacks. PCs have to avoid anything overlapping the circle, which makes using very large blast/burst powers extremely hard in that room. The point here is that by epic terrain effects to balance out encounters are almost as essential as what monsters you put into the encounter.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5228893, member: 78116"] There are ways to thwart this though: One combat later has an elemental "hole" that empowers all the daemons in the room. This gives them all the phasing quality. It doesn't matter how big a burst you have when half the daemons phase into the wall and the other half attack each round. This effectively means the daemons can "switch" positions so they cannot all be affected by one AoE burst (except maybe with a readied action). In one of the future encounters, both Bonegouge assassins start phased into one of the walls in the room. This prevents every monster in the encounter being caught by Legion's hold and will force the PCs to think of another way of dealing with them (as only one comes out of the wall at any time, plus they always have total concealment due to their aura). Plus that encounter has two Molydeus, who get 2 turns and will therefore save the stun effect from legions hold - again preventing every monster from being shut down easily. There is another encounter as well that has a circle of power on the floor that grants considerable protection against many burst/blast attacks. PCs have to avoid anything overlapping the circle, which makes using very large blast/burst powers extremely hard in that room. The point here is that by epic terrain effects to balance out encounters are almost as essential as what monsters you put into the encounter. [/QUOTE]
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