Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Keeping track of combat length (for posterity)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="blargney the second" data-source="post: 5243368" data-attributes="member: 14678"><p>Session 13: ~2.5 hours total</p><p>#1) 90 minutes, 1100 XP each, 2 crits, 3 dailies, 4 action points, 6 surges. 6 rounds vs 4x brute 11s, 2x artillery 11s, 1x skirmisher 12, 1x elite lurker 13 with ~970 hp.</p><p></p><p>We kicked open the next set of big, dwarven, double doors. A ginormous room lay ahead of us, dimly lit by multiple glowing runes inscribed on the floor. Four large pillars supported the ceiling, and around the base of each were tied one or two eladrin. Some were already dead, but the living ones had tiny tentacled monsters attached to their heads.</p><p></p><p>There were other monsters that lay in wait for us. Two archers stood on a balcony on the far side of the room, and a bug-eyed eladrin waited in the center with a balhannoth behind him. The eladrin spoke into our minds, "We do not need to fight. You have already killed this one's mate, and it wishes to allow you to pass in peace." We rolled for initiative, naturally.</p><p></p><p>Our experience killing the previous balhannoth apparently taught us well, because this one really didn't last very long. We dogpiled it quite successfully. What was more surprising were the swarms of baby balhannoths that coalesced and tried to eat us.</p><p></p><p>Once the monsters were all dead, we freed the living (if catatonic) captives and herded them out the door on the far side of the chamber. It lead outside!</p><p></p><p>We could see the town of Ariel and the defenders manning its makeshift walls. The bard sneaked up and introduced himself. After the initial bowshot, they let him walk up to be inspected for the taint of abomination. The rest of us came not long afterwards, with the exception of the drow rogue. She actually is tainted, and we didn't want to alarm the villagers too much right now.</p><p></p><p>The doctor currently in charge didn't believe our claims of an escape tunnel, so he sent an elf and a drow out to scout it with our halfling rogue. With their verification, our next job will be to ensure a safe withdrawal of the survivors to the underground complex.</p></blockquote><p></p>
[QUOTE="blargney the second, post: 5243368, member: 14678"] Session 13: ~2.5 hours total #1) 90 minutes, 1100 XP each, 2 crits, 3 dailies, 4 action points, 6 surges. 6 rounds vs 4x brute 11s, 2x artillery 11s, 1x skirmisher 12, 1x elite lurker 13 with ~970 hp. We kicked open the next set of big, dwarven, double doors. A ginormous room lay ahead of us, dimly lit by multiple glowing runes inscribed on the floor. Four large pillars supported the ceiling, and around the base of each were tied one or two eladrin. Some were already dead, but the living ones had tiny tentacled monsters attached to their heads. There were other monsters that lay in wait for us. Two archers stood on a balcony on the far side of the room, and a bug-eyed eladrin waited in the center with a balhannoth behind him. The eladrin spoke into our minds, "We do not need to fight. You have already killed this one's mate, and it wishes to allow you to pass in peace." We rolled for initiative, naturally. Our experience killing the previous balhannoth apparently taught us well, because this one really didn't last very long. We dogpiled it quite successfully. What was more surprising were the swarms of baby balhannoths that coalesced and tried to eat us. Once the monsters were all dead, we freed the living (if catatonic) captives and herded them out the door on the far side of the chamber. It lead outside! We could see the town of Ariel and the defenders manning its makeshift walls. The bard sneaked up and introduced himself. After the initial bowshot, they let him walk up to be inspected for the taint of abomination. The rest of us came not long afterwards, with the exception of the drow rogue. She actually is tainted, and we didn't want to alarm the villagers too much right now. The doctor currently in charge didn't believe our claims of an escape tunnel, so he sent an elf and a drow out to scout it with our halfling rogue. With their verification, our next job will be to ensure a safe withdrawal of the survivors to the underground complex. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Keeping track of combat length (for posterity)
Top