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Keeping track of combat length (for posterity)
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<blockquote data-quote="RangerWickett" data-source="post: 5251671" data-attributes="member: 63"><p><strong>Gargoyles are D****s</strong></p><p>Level 9 party vs. level 10 encounter</p><p></p><p>Time: 2 hours-ish</p><p>Rounds: 9</p><p>Surges Used: 3 in combat, but my warlord went down first and stayed down; after combat it took at least 14 to get the party back up to full</p><p>Action Points Used: 4</p><p>Dailies Used: 5 or 6</p><p></p><p>Our 9th level party (battlemind, dragonpower sorcerer, greatbow seeker, telekinetic psion, and cowardly warlord [I never make my own attack rolls if I can avoid it]) entered a chamber in the Underdark that was part of the titanic petrified brain of a dead god. </p><p></p><p>The room basically was a 150-wide pit, with an entrance 35 ft. up, an exit 40 ft. higher than that, and a pair of 'bridges' (neurons) that crossed it like an <strong>X</strong>. One stretched from the SE entrance (35 ft. up) to a ledge on the NW. Then you had to run along the ascending ledge to a SW plateau (now 75 ft. up). From there you could cross the second bridge/neuron to the NE exit. There was no direct path from the entrance to the exit.</p><p></p><p>Our presence caused a flicker of consciousness to awaken, which set up the 'trap.' Every round two things would happen: one of the corner platforms would burst with psychic energy, and then the neuron bridge that did not connect to that platform would crackle with lightning. To get across you had to time your movement just, though there were some safe spots where stalagmites rose up to support the neuron.</p><p></p><p>We fought 5 minion obsidian gargoyles, a runespiral gargoyle, a . . . horned gargoyle (? it charged and grabbed people), and a pair of Fist of Ogremochs who guarded the bridges. Plus their leader, a shardmind dominator.</p><p></p><p>The gargoyle minions swarmed us, and we tried to take them down with artillery. Then the dominator started moving folks off ledges, or trapping us so we'd get zapped. And we started doing the same thing to him. A hiding gargoyle caught me off guard, grabbed me, and dropped me out of reach of the rest of the party. The impact knocked me out. </p><p></p><p>There was a lot of falling damage this fight, which made the psion very happy. And the wide open spaces gave the seeker a chance to shine -- until he got dominated and started shooting us. The battlemind ended up jumping off the bridge to hit a gargoyle who'd been knocked down, and he stayed down at the bottom of the huge pit, alone, fighting a fist of ogremoch for 5 rounds. And the sorcerer kept killing everything that dared hit him.</p><p></p><p>I lay on the bridge and made death saving throws for 5 rounds. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Still, it was a great combat.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5251671, member: 63"] [b]Gargoyles are D****s[/b] Level 9 party vs. level 10 encounter Time: 2 hours-ish Rounds: 9 Surges Used: 3 in combat, but my warlord went down first and stayed down; after combat it took at least 14 to get the party back up to full Action Points Used: 4 Dailies Used: 5 or 6 Our 9th level party (battlemind, dragonpower sorcerer, greatbow seeker, telekinetic psion, and cowardly warlord [I never make my own attack rolls if I can avoid it]) entered a chamber in the Underdark that was part of the titanic petrified brain of a dead god. The room basically was a 150-wide pit, with an entrance 35 ft. up, an exit 40 ft. higher than that, and a pair of 'bridges' (neurons) that crossed it like an [b]X[/b]. One stretched from the SE entrance (35 ft. up) to a ledge on the NW. Then you had to run along the ascending ledge to a SW plateau (now 75 ft. up). From there you could cross the second bridge/neuron to the NE exit. There was no direct path from the entrance to the exit. Our presence caused a flicker of consciousness to awaken, which set up the 'trap.' Every round two things would happen: one of the corner platforms would burst with psychic energy, and then the neuron bridge that did not connect to that platform would crackle with lightning. To get across you had to time your movement just, though there were some safe spots where stalagmites rose up to support the neuron. We fought 5 minion obsidian gargoyles, a runespiral gargoyle, a . . . horned gargoyle (? it charged and grabbed people), and a pair of Fist of Ogremochs who guarded the bridges. Plus their leader, a shardmind dominator. The gargoyle minions swarmed us, and we tried to take them down with artillery. Then the dominator started moving folks off ledges, or trapping us so we'd get zapped. And we started doing the same thing to him. A hiding gargoyle caught me off guard, grabbed me, and dropped me out of reach of the rest of the party. The impact knocked me out. There was a lot of falling damage this fight, which made the psion very happy. And the wide open spaces gave the seeker a chance to shine -- until he got dominated and started shooting us. The battlemind ended up jumping off the bridge to hit a gargoyle who'd been knocked down, and he stayed down at the bottom of the huge pit, alone, fighting a fist of ogremoch for 5 rounds. And the sorcerer kept killing everything that dared hit him. I lay on the bridge and made death saving throws for 5 rounds. :) Still, it was a great combat. [/QUOTE]
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