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General Tabletop Discussion
*TTRPGs General
Keeping track of combat length (for posterity)
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<blockquote data-quote="Hussar" data-source="post: 5337152" data-attributes="member: 22779"><p>Well, I'll toss this into the ring. The combat from my last session:</p><p></p><p>Start Time: 10:30 AM</p><p>Finisht Time: 12:00 PM</p><p>Combat length: 90 minutes (with a fifteen minute break for deliveries.)</p><p></p><p>PC's: 4</p><p></p><p>Goliath Avenger Level 4</p><p>Dwarf Warden Level 4</p><p>Dwarf Bard level 4</p><p>Dragonborn Paladin Level 4</p><p></p><p>Bad guys:</p><p></p><p>8 Lizard folk minions (lvl 1 skelleton minions)</p><p>3 Blackscale Bruisers (reduced to Level 2)</p><p>1 Marsh Mystic (level 3)</p><p>1 Bog hag (Level 4)</p><p></p><p>Total XP 900</p><p></p><p>In addition, it was swampy terrain with difficult terrain, sticking mud (causes immobility), slippery mud (athletics to cross) and water hazards. Plus I used two terrain elements from Kobold Quarterly - falling prone causes a burst 2 Ongoing 5 cloud of insects to attack everyone in the area and an Athletic check could allow you to walk across the water hazards overtop of the growth on top of the water (which resulted in two failures <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />)</p><p></p><p>Went pretty well IMO.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5337152, member: 22779"] Well, I'll toss this into the ring. The combat from my last session: Start Time: 10:30 AM Finisht Time: 12:00 PM Combat length: 90 minutes (with a fifteen minute break for deliveries.) PC's: 4 Goliath Avenger Level 4 Dwarf Warden Level 4 Dwarf Bard level 4 Dragonborn Paladin Level 4 Bad guys: 8 Lizard folk minions (lvl 1 skelleton minions) 3 Blackscale Bruisers (reduced to Level 2) 1 Marsh Mystic (level 3) 1 Bog hag (Level 4) Total XP 900 In addition, it was swampy terrain with difficult terrain, sticking mud (causes immobility), slippery mud (athletics to cross) and water hazards. Plus I used two terrain elements from Kobold Quarterly - falling prone causes a burst 2 Ongoing 5 cloud of insects to attack everyone in the area and an Athletic check could allow you to walk across the water hazards overtop of the growth on top of the water (which resulted in two failures :D) Went pretty well IMO. [/QUOTE]
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