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Community
General Tabletop Discussion
*TTRPGs General
Keeping track of known and unknown items
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<blockquote data-quote="Festivus" data-source="post: 2872735" data-attributes="member: 34532"><p>I was thinking about ways to handle looting of dead bodies and if something was identified or not by players in game. I came up with an idea and I wanted to share and discuss it's merits and potential downfalls.</p><p></p><p>The basic idea is that for each creature in an adventure you have an envelope prepared (with an ID number on the outside). Within the envelope are index cards with perhaps a picture of the basic item (say it's a +1 longsword, there would be a pic of a longsword and an treasure ID number). </p><p></p><p>Once an object has been identified the players could then fill in the details of the item on the index card. I would keep a database on my laptop of what the treasure ID corresponded to in terms of loot. There could be spaces for charges, or number of arrows, etc.</p><p></p><p>The upside is that this gets much more tactile for the players, and it's easy to track who had which unidentified potion in their pack. </p><p></p><p>The downside is it might be a lot of work to setup.</p><p></p><p>Does anyone do anything similar to this in their games or suggestions on how to keep track of all that stuff?</p></blockquote><p></p>
[QUOTE="Festivus, post: 2872735, member: 34532"] I was thinking about ways to handle looting of dead bodies and if something was identified or not by players in game. I came up with an idea and I wanted to share and discuss it's merits and potential downfalls. The basic idea is that for each creature in an adventure you have an envelope prepared (with an ID number on the outside). Within the envelope are index cards with perhaps a picture of the basic item (say it's a +1 longsword, there would be a pic of a longsword and an treasure ID number). Once an object has been identified the players could then fill in the details of the item on the index card. I would keep a database on my laptop of what the treasure ID corresponded to in terms of loot. There could be spaces for charges, or number of arrows, etc. The upside is that this gets much more tactile for the players, and it's easy to track who had which unidentified potion in their pack. The downside is it might be a lot of work to setup. Does anyone do anything similar to this in their games or suggestions on how to keep track of all that stuff? [/QUOTE]
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Keeping track of known and unknown items
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