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Community
General Tabletop Discussion
*TTRPGs General
Keeping track of known and unknown items
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<blockquote data-quote="Festivus" data-source="post: 2875236" data-attributes="member: 34532"><p>I really like the excel spreadsheet idea to keep track of it all, with item codes.</p><p></p><p>I don't want to write the crunch, I will let the players do it once identified. My plan was at the end of each session to make a copy of the char sheets before they went home so that I had a copy at the game table (copier is right in the same room) and the item cards stay with the copy.</p><p></p><p>My thinking about this was to add a bit more tactile feel to the game, like a prop, but also be functional in terms of tracking who had what items and if it was IDed or not. The rogue picks the lock on the chest and peeks inside... hand them an envelope. They peek in, perhaps tell, perhaps don't tell the rest of the party what is inside, or pilfer something for themselves before handing out the goods. Seems like it would be much more fun at the table.</p><p></p><p>After mulling it over I have decided to buy a pack of the Paizo item cards so I can take a look at them from a quality standpoint and test how well they stand up to erasers/wet erase/whatever I can figure out... perhaps individual card sleeves. If I like them I might buy a few more or just make my own. The pretty pictures and that they are playing card quality convinced me to give them a look.</p></blockquote><p></p>
[QUOTE="Festivus, post: 2875236, member: 34532"] I really like the excel spreadsheet idea to keep track of it all, with item codes. I don't want to write the crunch, I will let the players do it once identified. My plan was at the end of each session to make a copy of the char sheets before they went home so that I had a copy at the game table (copier is right in the same room) and the item cards stay with the copy. My thinking about this was to add a bit more tactile feel to the game, like a prop, but also be functional in terms of tracking who had what items and if it was IDed or not. The rogue picks the lock on the chest and peeks inside... hand them an envelope. They peek in, perhaps tell, perhaps don't tell the rest of the party what is inside, or pilfer something for themselves before handing out the goods. Seems like it would be much more fun at the table. After mulling it over I have decided to buy a pack of the Paizo item cards so I can take a look at them from a quality standpoint and test how well they stand up to erasers/wet erase/whatever I can figure out... perhaps individual card sleeves. If I like them I might buy a few more or just make my own. The pretty pictures and that they are playing card quality convinced me to give them a look. [/QUOTE]
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Keeping track of known and unknown items
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