Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Keeping track of time?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 6412540" data-attributes="member: 3192"><p>A game module is basically a calendar map which when generated into a session scenario includes a breadth of time for players to investigate in. Just use that scenario calendar to note current time in the game (like a game piece on a map) for days, weeks, months, and so on. </p><p></p><p>For time periods within a day I like to use a dice clock. A d12 (or d24) for hours, d6 for Turns in an hour (10-minutes), and d10 for Rounds (1-minute). Other dice can be used as special cases dictate.</p><p></p><p>A nice thing about dice clocks is you can set other dice down next to it for Time-Based Effects. For example, a spell in combat may last 5 rounds. You can set a different colored 1d10 next to the clock's with the appropriate finishing round number face up.</p><p></p><p>Effects lasting in Turns and Hours are simple too. If stopped short just check how much time is remaining, like for a 1 hour torch, and note it next to the item.</p><p></p><p>Exactly. It's a game. The players can screw things according to their actions. Or can actually save the day. It's why it's also a good idea to track location on a map too.</p><p></p><p>Unless players own (and carry around) those massive water clocks they basically don't know what time it is. The referee can only ever tell them what their characters can sense. They know the sun and moon in the sky. But maybe they've studied the stars turning at night? Have measured the lengths of shadows and have access to a sun dial. Or maybe they make their own shadow clock? </p><p></p><p>Accurate time tracking is essential to refereeing. Allow the Players to game with their ability being rewarded for at tracking time is the same as when they map or log something. Or not when they judge it's not important.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6412540, member: 3192"] A game module is basically a calendar map which when generated into a session scenario includes a breadth of time for players to investigate in. Just use that scenario calendar to note current time in the game (like a game piece on a map) for days, weeks, months, and so on. For time periods within a day I like to use a dice clock. A d12 (or d24) for hours, d6 for Turns in an hour (10-minutes), and d10 for Rounds (1-minute). Other dice can be used as special cases dictate. A nice thing about dice clocks is you can set other dice down next to it for Time-Based Effects. For example, a spell in combat may last 5 rounds. You can set a different colored 1d10 next to the clock's with the appropriate finishing round number face up. Effects lasting in Turns and Hours are simple too. If stopped short just check how much time is remaining, like for a 1 hour torch, and note it next to the item. Exactly. It's a game. The players can screw things according to their actions. Or can actually save the day. It's why it's also a good idea to track location on a map too. Unless players own (and carry around) those massive water clocks they basically don't know what time it is. The referee can only ever tell them what their characters can sense. They know the sun and moon in the sky. But maybe they've studied the stars turning at night? Have measured the lengths of shadows and have access to a sun dial. Or maybe they make their own shadow clock? Accurate time tracking is essential to refereeing. Allow the Players to game with their ability being rewarded for at tracking time is the same as when they map or log something. Or not when they judge it's not important. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Keeping track of time?
Top