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General Tabletop Discussion
*TTRPGs General
Keeping urban campaigns simple
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<blockquote data-quote="ExploderWizard" data-source="post: 4666472" data-attributes="member: 66434"><p>If the city is a place where the PC's will adventure or spend a lot of time, the most important thing is to keep good note on where they go and who they interact with. After getting a feel for the interests of the PC's, you can develop the parts they need in more detail. </p><p> </p><p>One good thing to do that helps keep the city a changing, liviing place is to introduce events and changes to the norm that are very noticable but might have nothing to do with the actions of the players. If nothing of note happens in a large populated environment other than the events the players have a hand in, then the world seems very static and artificial. </p><p> </p><p>Have an occasional NPC that the PC's know just die. Nothing sinister needs to be connected to it, people die every day. The sudden absence of a familiar face will be a reminder to the PC's that the world moves along and events happen while they are away. Buildings burn down, new buildings are constructed, businesses close up while new ones get started.</p><p>A sketchy timeline of events such as these that are readily noticed helps to make the city an evolving place.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4666472, member: 66434"] If the city is a place where the PC's will adventure or spend a lot of time, the most important thing is to keep good note on where they go and who they interact with. After getting a feel for the interests of the PC's, you can develop the parts they need in more detail. One good thing to do that helps keep the city a changing, liviing place is to introduce events and changes to the norm that are very noticable but might have nothing to do with the actions of the players. If nothing of note happens in a large populated environment other than the events the players have a hand in, then the world seems very static and artificial. Have an occasional NPC that the PC's know just die. Nothing sinister needs to be connected to it, people die every day. The sudden absence of a familiar face will be a reminder to the PC's that the world moves along and events happen while they are away. Buildings burn down, new buildings are constructed, businesses close up while new ones get started. A sketchy timeline of events such as these that are readily noticed helps to make the city an evolving place. [/QUOTE]
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