Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Keeping urban campaigns simple
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JackSmithIV" data-source="post: 4666639" data-attributes="member: 74901"><p>I second this advice, and also give my own two cents...</p><p></p><p>Remember to take things one at a time. One of the big anxieties of introducing a big city is wanting to do it all at once. Instead, let the players experience it one bit at a time. Your players will let you know what they're interested in exploring, you don't necessarily need to fill them in on every single shop. After all, how much do you know from merely entering a city. </p><p></p><p>Your players don't need to be told that there's a blacksmith's until they ask for a place to buy weapons (at which point you can remind them of the anvil they saw outside a workshop near the city barracks). Then you can let the players meet the craftsman at their own prompting. This will feel less like "Here is the city map. The numbers 1-10 are where you uy things, and numbers 11 and 14 is where you get yours quests" and more like a living place that the players need to explore to get the most of.</p></blockquote><p></p>
[QUOTE="JackSmithIV, post: 4666639, member: 74901"] I second this advice, and also give my own two cents... Remember to take things one at a time. One of the big anxieties of introducing a big city is wanting to do it all at once. Instead, let the players experience it one bit at a time. Your players will let you know what they're interested in exploring, you don't necessarily need to fill them in on every single shop. After all, how much do you know from merely entering a city. Your players don't need to be told that there's a blacksmith's until they ask for a place to buy weapons (at which point you can remind them of the anvil they saw outside a workshop near the city barracks). Then you can let the players meet the craftsman at their own prompting. This will feel less like "Here is the city map. The numbers 1-10 are where you uy things, and numbers 11 and 14 is where you get yours quests" and more like a living place that the players need to explore to get the most of. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Keeping urban campaigns simple
Top