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Keeping Watch
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<blockquote data-quote="Plane Sailing" data-source="post: 2787132" data-attributes="member: 114"><p>The article about 'keeping watch' on the WotC website <a href="http://www.wizards.com/default.asp?x=dnd/tt/20051213a" target="_blank">http://www.wizards.com/default.asp?x=dnd/tt/20051213a</a> is quite interesting, and could provide a basis for some further profitable general discussion.</p><p></p><p>It is interesting that they mention the Alarm spell so positively. Our gaming experience of it recently is that it is pretty useless since the reduced it's radius from 30ft to 20ft. For one thing it means that rogues can easily get within ranged sneak attack distance of the watch without setting off the alarm!</p><p></p><p>The big problem with alarm though (which may be down to our DM) is that everything that attacks us at night opens with a charge attack, which means the Alarm goes off at the same time as the initial attacks... not that great!</p><p></p><p>On the other hand, the defensive keep watch spell <em>uber alles</em> for us so far has proved to be spike growth. Huge area, long duration so an 8th Druid can surround a 20ft by 20ft area by a 20ft deep trapped area. Bad news for anything that tries to sneak up on you or charge into the attack. We haven't had any night-time marauders since that apperaed on the menu... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Another technique that wasn't mentioned in the article but which I commonly see is for the tank fighters to carry chainmail shirt 'pyjamas'. At least you get +4AC when attacked in the night, and there is no penalty for sleeping in it.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 2787132, member: 114"] The article about 'keeping watch' on the WotC website [url]http://www.wizards.com/default.asp?x=dnd/tt/20051213a[/url] is quite interesting, and could provide a basis for some further profitable general discussion. It is interesting that they mention the Alarm spell so positively. Our gaming experience of it recently is that it is pretty useless since the reduced it's radius from 30ft to 20ft. For one thing it means that rogues can easily get within ranged sneak attack distance of the watch without setting off the alarm! The big problem with alarm though (which may be down to our DM) is that everything that attacks us at night opens with a charge attack, which means the Alarm goes off at the same time as the initial attacks... not that great! On the other hand, the defensive keep watch spell [I]uber alles[/I] for us so far has proved to be spike growth. Huge area, long duration so an 8th Druid can surround a 20ft by 20ft area by a 20ft deep trapped area. Bad news for anything that tries to sneak up on you or charge into the attack. We haven't had any night-time marauders since that apperaed on the menu... :) Another technique that wasn't mentioned in the article but which I commonly see is for the tank fighters to carry chainmail shirt 'pyjamas'. At least you get +4AC when attacked in the night, and there is no penalty for sleeping in it. Cheers [/QUOTE]
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