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<blockquote data-quote="Henry" data-source="post: 2787179" data-attributes="member: 158"><p>Our group breaks up watch into three 4-hour shifts. (Remember that you can only travel 8 hours in a day before being fatigued, so there's about 16 hours of down time.) We used to stick all the spellcasters at the 1st or third watches, until we realized that the PHB says that the sleep can be made up, and the rest that casters need doesn't HAVE to be in one 8-hour "block."</p><p></p><p>OUr tactics are usually:</p><p></p><p>--Rope Trick if the caster has it; Leomund's Hut or Mordy's Mansion if we're really good. </p><p>--Pick a clearing or clear-cut where we have a better chance to see the attacker.</p><p>--Keep a covered fire nearby that can start into a bigger one (or a ready pile and a tindertwig).</p><p>--Have an animal or familiar on watch each watch shift, because of scent.</p><p>--have backup Chain Shirts if you're not already wearing one (or at least leather).</p><p>--Cast all helpful spells possible before you go to bed, rather than waste them. Scrolls can be handy for midnight attacks.</p><p></p><p>OH! You know how the PHB says you get 32 miles per day on horseback? Well, on long trips, ALWAYS hustle for the last hour of travel time (you don't pay for it physically). That way, you'll get an extra 4 miles per day in, which adds up quickly. In ten days, that's 40 miles closer you are to your goal!</p></blockquote><p></p>
[QUOTE="Henry, post: 2787179, member: 158"] Our group breaks up watch into three 4-hour shifts. (Remember that you can only travel 8 hours in a day before being fatigued, so there's about 16 hours of down time.) We used to stick all the spellcasters at the 1st or third watches, until we realized that the PHB says that the sleep can be made up, and the rest that casters need doesn't HAVE to be in one 8-hour "block." OUr tactics are usually: --Rope Trick if the caster has it; Leomund's Hut or Mordy's Mansion if we're really good. --Pick a clearing or clear-cut where we have a better chance to see the attacker. --Keep a covered fire nearby that can start into a bigger one (or a ready pile and a tindertwig). --Have an animal or familiar on watch each watch shift, because of scent. --have backup Chain Shirts if you're not already wearing one (or at least leather). --Cast all helpful spells possible before you go to bed, rather than waste them. Scrolls can be handy for midnight attacks. OH! You know how the PHB says you get 32 miles per day on horseback? Well, on long trips, ALWAYS hustle for the last hour of travel time (you don't pay for it physically). That way, you'll get an extra 4 miles per day in, which adds up quickly. In ten days, that's 40 miles closer you are to your goal! [/QUOTE]
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