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Keith Baker asks about walking away from Eberron.
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<blockquote data-quote="SteveC" data-source="post: 8916849" data-attributes="member: 9053"><p>I have to laugh because the player I'm thinking of <strong>literally </strong>had that problem with second wind. We're starting a new 5e game tonight and I expect the DM may need some adult beverages to ease him into the new campaign. I'm playing in this game with my friend who was running this player in 3.5 and we're both looking forward to not being the "explain your character" people for once.</p><p></p><p>For PF2, we play with Foundry, and I managed to show him how to select Power Attack when he wants to use it (which is more often than he should). That's his big choice, along with "hey, can I try and help my friend with that?" ("Yes, you can, just like all the other times...")</p><p></p><p>I guess my experience has been that even casual players can get burned out on 5E, and a lot of the complexity of PF2 is more in theory. One great example is the three action rule. In 5E you can attack, move, and then attack again, which my difficult player had a ton of problems with for some reason. He'd always want to turn that into a double move. With PF2 it was "move, attack, move ... and you're done." Yes, the 5E rule of moving might have seemed more friendly, but it didn't work out for this player in practice.</p><p></p><p>I don't know if the complexity of PF2 will be a barrier after people rage quit, but I do think that exploring other games (any of them!) leads to better gaming for everyone. It also will hopefully lead to less "my group wants to play 5E, ugh!" threads.</p></blockquote><p></p>
[QUOTE="SteveC, post: 8916849, member: 9053"] I have to laugh because the player I'm thinking of [B]literally [/B]had that problem with second wind. We're starting a new 5e game tonight and I expect the DM may need some adult beverages to ease him into the new campaign. I'm playing in this game with my friend who was running this player in 3.5 and we're both looking forward to not being the "explain your character" people for once. For PF2, we play with Foundry, and I managed to show him how to select Power Attack when he wants to use it (which is more often than he should). That's his big choice, along with "hey, can I try and help my friend with that?" ("Yes, you can, just like all the other times...") I guess my experience has been that even casual players can get burned out on 5E, and a lot of the complexity of PF2 is more in theory. One great example is the three action rule. In 5E you can attack, move, and then attack again, which my difficult player had a ton of problems with for some reason. He'd always want to turn that into a double move. With PF2 it was "move, attack, move ... and you're done." Yes, the 5E rule of moving might have seemed more friendly, but it didn't work out for this player in practice. I don't know if the complexity of PF2 will be a barrier after people rage quit, but I do think that exploring other games (any of them!) leads to better gaming for everyone. It also will hopefully lead to less "my group wants to play 5E, ugh!" threads. [/QUOTE]
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