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Keith Baker (creator of Eberron) Q & A thread
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<blockquote data-quote="Hellcow" data-source="post: 1615065" data-attributes="member: 15800"><p>Unfortunately, my "day job" is going to keep going until I fall asleep or my fingers fall off. But I'll try to at least get in a few answers. </p><p></p><p></p><p></p><p>The big point to make here is that the creation of the CSB was a group/brainstorming process. After Eberron was selected, we had a lot of meetings, conference calls, and emails to discuss various ideas. So it's not like Bill Slaviscek came in and said "OK Keith, we like Eberron, but I'm sticking action points in it."... Although with that said, that is sort of what happened with action points. The 125-page document was a pure story bible, with no mechanics at all. I had specified that the setting would need to have a system allowing the PCs to beat the odds, pulp-style; after some discussion, we decided that it would be best to use the existing action point system as opposed to coming up with something entirely new. </p><p></p><p>So it's hard for me to point to things that are not at least partially my idea, because most of the things that were added after the 125-page were <em>our</em> ideas as a group. But let's see... Aerenal is something that emerged from our group discussion; really everyone contributed a different element to it, as I recall. I really like the religion, history and culture of the Aerenal elves, and it's something I hope to see developed in more detail in the future. </p><p></p><p></p><p></p><p>That's a hard question. What WASN'T I excited about bringing into core D&D? The whole thing has been a really unbelievable experience. Probably if I had to pick one thing it would be having the chance to experiment with the core races. I've always felt that gnomes got the short end of the stick in most settings, and I wanted to squeeze in the "gnomes you don't want to mess with" (again, a culture I hope to explore more in the future). I really like exploring dreams in fantasy, and Dal Quor and the Quor provide a foundation for doing this in the future. And as a big Over the Edge fan, I'm always happy to bring a little conspiracy and intrigue into the world (not that Eberron is the first setting to do this, by any means). </p><p></p><p>So there's a few thoughts.</p></blockquote><p></p>
[QUOTE="Hellcow, post: 1615065, member: 15800"] Unfortunately, my "day job" is going to keep going until I fall asleep or my fingers fall off. But I'll try to at least get in a few answers. The big point to make here is that the creation of the CSB was a group/brainstorming process. After Eberron was selected, we had a lot of meetings, conference calls, and emails to discuss various ideas. So it's not like Bill Slaviscek came in and said "OK Keith, we like Eberron, but I'm sticking action points in it."... Although with that said, that is sort of what happened with action points. The 125-page document was a pure story bible, with no mechanics at all. I had specified that the setting would need to have a system allowing the PCs to beat the odds, pulp-style; after some discussion, we decided that it would be best to use the existing action point system as opposed to coming up with something entirely new. So it's hard for me to point to things that are not at least partially my idea, because most of the things that were added after the 125-page were [i]our[/i] ideas as a group. But let's see... Aerenal is something that emerged from our group discussion; really everyone contributed a different element to it, as I recall. I really like the religion, history and culture of the Aerenal elves, and it's something I hope to see developed in more detail in the future. That's a hard question. What WASN'T I excited about bringing into core D&D? The whole thing has been a really unbelievable experience. Probably if I had to pick one thing it would be having the chance to experiment with the core races. I've always felt that gnomes got the short end of the stick in most settings, and I wanted to squeeze in the "gnomes you don't want to mess with" (again, a culture I hope to explore more in the future). I really like exploring dreams in fantasy, and Dal Quor and the Quor provide a foundation for doing this in the future. And as a big Over the Edge fan, I'm always happy to bring a little conspiracy and intrigue into the world (not that Eberron is the first setting to do this, by any means). So there's a few thoughts. [/QUOTE]
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