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Keith Baker (creator of Eberron) Q & A thread
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<blockquote data-quote="Hellcow" data-source="post: 1618651" data-attributes="member: 15800"><p><strong>Last Answers for Today</strong></p><p></p><p></p><p></p><p>Supporting the necromancers and priests as they continue to seek ways to build their power: Searching for weapons hidden in the Mournland or the cause of the Mourning itself. Building horrible eldritch machines. Exploring Xen'drik for lost secrets of the elves and giants. Scheming with the Stillborn to destroy the Undying Court. Trying to find ways to restore the Mark of Death. Fighting a secret war with the Church of the Silver Flame. Working with sympathetic Karrn nobles to seize power in Karrnath. You know, kid stuff. </p><p></p><p></p><p></p><p>This is up to WotC, but I doubt you'd see any major enforced changes for quite some time, if at all. There's a lot of stories to explore without huge changes to the world. Five-ten years from now (if the world is still around, he says, crossing his fingers), maybe. But I don't know of any plans that would impose major changes on the world. </p><p></p><p></p><p></p><p>Alder d'Cannith had studied the history of the houses and knew that the Mark of Death was destroyed, and from his arcane studies he was confident that there were indeed twelve pure marks, even though only ten had been discovered, and only ten houses were part of the organization. Alder was highly respected, and the others let it go. </p><p></p><p></p><p></p><p>Yes. Druidic magic comes from the world itself. These people who profess to draw their power from "gods" are most likely the agents of demons or other foul spirits, whether they know it or not. Though frankly, I've always put arcane magic ahead of divine magic for the Ashbound hit list. </p><p></p><p>Bear in mind that it is possible to have a moderate Ashbound (which is the only way you'd see an Ashbound PC). While their ranks include violent fanatics, there are Ashbound who will try to reason with spellcasters -- calling on a cleric to question the source of her powers, pointing to the Mournland as a possible consequence of toying with arcane forces. It doesn't have to be "DIE, cleric!" -- it can also be "Do you know what you're doing?"</p><p></p><p></p><p>I'll address the first question when I have more time. As for the second, my inclination is to say "no"; they draw their identity from the planes. Just like there are felines and canines on different continents, there are demons and devils on different planes. The fiends of Shavarath are part of Shavarath. But I'd like to see what James thinks about this; perhaps I'll change my mind. (And hey, if you want to do things differently, it's your call.)</p></blockquote><p></p>
[QUOTE="Hellcow, post: 1618651, member: 15800"] [b]Last Answers for Today[/b] Supporting the necromancers and priests as they continue to seek ways to build their power: Searching for weapons hidden in the Mournland or the cause of the Mourning itself. Building horrible eldritch machines. Exploring Xen'drik for lost secrets of the elves and giants. Scheming with the Stillborn to destroy the Undying Court. Trying to find ways to restore the Mark of Death. Fighting a secret war with the Church of the Silver Flame. Working with sympathetic Karrn nobles to seize power in Karrnath. You know, kid stuff. This is up to WotC, but I doubt you'd see any major enforced changes for quite some time, if at all. There's a lot of stories to explore without huge changes to the world. Five-ten years from now (if the world is still around, he says, crossing his fingers), maybe. But I don't know of any plans that would impose major changes on the world. Alder d'Cannith had studied the history of the houses and knew that the Mark of Death was destroyed, and from his arcane studies he was confident that there were indeed twelve pure marks, even though only ten had been discovered, and only ten houses were part of the organization. Alder was highly respected, and the others let it go. Yes. Druidic magic comes from the world itself. These people who profess to draw their power from "gods" are most likely the agents of demons or other foul spirits, whether they know it or not. Though frankly, I've always put arcane magic ahead of divine magic for the Ashbound hit list. Bear in mind that it is possible to have a moderate Ashbound (which is the only way you'd see an Ashbound PC). While their ranks include violent fanatics, there are Ashbound who will try to reason with spellcasters -- calling on a cleric to question the source of her powers, pointing to the Mournland as a possible consequence of toying with arcane forces. It doesn't have to be "DIE, cleric!" -- it can also be "Do you know what you're doing?" I'll address the first question when I have more time. As for the second, my inclination is to say "no"; they draw their identity from the planes. Just like there are felines and canines on different continents, there are demons and devils on different planes. The fiends of Shavarath are part of Shavarath. But I'd like to see what James thinks about this; perhaps I'll change my mind. (And hey, if you want to do things differently, it's your call.) [/QUOTE]
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