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Keith Baker (creator of Eberron) Q & A thread
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<blockquote data-quote="Hellcow" data-source="post: 1631191" data-attributes="member: 15800"><p>OK, I'm back, so let's get started.</p><p></p><p></p><p>I have a feeling that I answered this in another thread, but I can't track it down. Assuming that the deities of Eberron do exist, they exist on a higher plane than mortals or even outsiders can reach. As such, there are no celestials who get to actually hang out with the gods and chat with them. Furthermore, most celestials are fairly concerned with the events of their own plane: the fiends of Shavarath are completely consumed by the war. However, this does not prevent a particular celestial from developing a closer connection to a deity, just like a human cleric; and as a celestial and immortal, at the very least the *celestial* would believe that it had a closer bond to the god than any mortal could ever have. </p><p></p><p>The short form? It's up to you. As races, the outsiders are not bound to the gods. However, if you want to have a pit fiend who is channeling the essence of the Mockery, or a group of devout bone devils that have taken up residence in the Domain of the Keeper, that would be entirely appropriate. </p><p></p><p>One notable exception to this is the relationship between the Silver Flame and the native outsiders of Eberron. Many scholars believe that the Flame was first kindled by the collective sacrifice of the couatl in the Age of Demons, when they bound the first fiends of Eberron. As a result, the couatl have a close bond to the Flame, and the rakshasa despise it. But there's nothing stopping a noble archon from also taking up the banner of the Flame. </p><p></p><p></p><p>The native outsiders have an obvious connection: it's where they were born. The true outsiders generally keep to their planes; it's a matter of the individual who breaks from the mold. A celestial could be exiled from her home plane, could be drawn to the prime by religious beliefs, could carry out a feud with a fiend on Eberron, or use Eberron as neutral ground for dealing with other outsiders. A fiend could do the same, and could take up with the native outsiders in the Lords of Dust. </p><p></p><p></p><p>Maybe. It would certainly be an intriguing adventure, wouldn't it? And there certainly are powerful forces in Karrnath who would like to see the king deposed…</p><p></p><p>As for the Musketeers, I actually think that there's a lot of possibility in Thrane, with the increasing tension between the nobility and the church. Of course, in Thrane the heroes might end up being the cardinal's guard instead of the queen's musketeers – but I think there's a lot of story potential nonetheless. </p><p></p><p>I'm certainly a fan of Dumas (and for that matter, Steven Brust's recent Phoenix Guards novels), and I'm not sure how the Musketeer movies missed being on the recommended viewing list, as they combine action and intrigue. Probably because if you're recommending a musketeer movie, you have to get into all the different versions… </p><p></p><p></p><p></p><p>I think that some of the smaller mysteries will be dealt with. I just wrote something dealing with the fall of the Glass Tower in Sharn; on the other hand, that's a small enough mystery that solving it doesn't dramatically change the world, and if you have other ideas, you're not going to find that the world goes completely out of sync if you ignore what I've written. But as for the huge major mysteries, like the cause of the Mournland – my belief is that we'll leave those to you. Something like the Xen'drik warforged is sort of half-way in between; at the very least, I could see that being examined further in a Xen'drik or Magic supplement, even if it's not completely explained. </p><p></p><p>But really, I don't know. I don't think WotC will do things that will completely change the flavor of the world – but the smaller mysteries may be developed.</p></blockquote><p></p>
[QUOTE="Hellcow, post: 1631191, member: 15800"] OK, I'm back, so let's get started. I have a feeling that I answered this in another thread, but I can't track it down. Assuming that the deities of Eberron do exist, they exist on a higher plane than mortals or even outsiders can reach. As such, there are no celestials who get to actually hang out with the gods and chat with them. Furthermore, most celestials are fairly concerned with the events of their own plane: the fiends of Shavarath are completely consumed by the war. However, this does not prevent a particular celestial from developing a closer connection to a deity, just like a human cleric; and as a celestial and immortal, at the very least the *celestial* would believe that it had a closer bond to the god than any mortal could ever have. The short form? It's up to you. As races, the outsiders are not bound to the gods. However, if you want to have a pit fiend who is channeling the essence of the Mockery, or a group of devout bone devils that have taken up residence in the Domain of the Keeper, that would be entirely appropriate. One notable exception to this is the relationship between the Silver Flame and the native outsiders of Eberron. Many scholars believe that the Flame was first kindled by the collective sacrifice of the couatl in the Age of Demons, when they bound the first fiends of Eberron. As a result, the couatl have a close bond to the Flame, and the rakshasa despise it. But there's nothing stopping a noble archon from also taking up the banner of the Flame. The native outsiders have an obvious connection: it's where they were born. The true outsiders generally keep to their planes; it's a matter of the individual who breaks from the mold. A celestial could be exiled from her home plane, could be drawn to the prime by religious beliefs, could carry out a feud with a fiend on Eberron, or use Eberron as neutral ground for dealing with other outsiders. A fiend could do the same, and could take up with the native outsiders in the Lords of Dust. Maybe. It would certainly be an intriguing adventure, wouldn't it? And there certainly are powerful forces in Karrnath who would like to see the king deposed… As for the Musketeers, I actually think that there's a lot of possibility in Thrane, with the increasing tension between the nobility and the church. Of course, in Thrane the heroes might end up being the cardinal's guard instead of the queen's musketeers – but I think there's a lot of story potential nonetheless. I'm certainly a fan of Dumas (and for that matter, Steven Brust's recent Phoenix Guards novels), and I'm not sure how the Musketeer movies missed being on the recommended viewing list, as they combine action and intrigue. Probably because if you're recommending a musketeer movie, you have to get into all the different versions… I think that some of the smaller mysteries will be dealt with. I just wrote something dealing with the fall of the Glass Tower in Sharn; on the other hand, that's a small enough mystery that solving it doesn't dramatically change the world, and if you have other ideas, you're not going to find that the world goes completely out of sync if you ignore what I've written. But as for the huge major mysteries, like the cause of the Mournland – my belief is that we'll leave those to you. Something like the Xen'drik warforged is sort of half-way in between; at the very least, I could see that being examined further in a Xen'drik or Magic supplement, even if it's not completely explained. But really, I don't know. I don't think WotC will do things that will completely change the flavor of the world – but the smaller mysteries may be developed. [/QUOTE]
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