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Keith Baker (creator of Eberron) Q & A thread
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<blockquote data-quote="Funksaw" data-source="post: 1634070" data-attributes="member: 20181"><p>The system wasn't well thought out (too complex, too grainy) - but it did have some perks... For example, you had a token system, which allowed you to go whenever you wanted, but at a penalty. Essentially, you could take as many actions as you had a dicepool for when your turn came up, at -0, -1, -2, -3, -4... etc... (Dicepools usually were around 2-3, with a max of 5, so it wasn't that unbalancing) but you could take an action at any time - so if you wanted to, say, deflect an arrow heading towards your buddy when it wasn't your turn, you were allowed to take a shot at it if you took an immediate penalty to your roll of -1, and -2 every step thereafter, so a person wanting to go before his initiative, to say, stop the bad guy at the last minute, would take his actions at -1, -3, -5, -7... </p><p></p><p>The setting however was interesting - it was fantasy, but other than Humans and Elves, the other races were "new." The history: well, much like Eberron's history mirrors WWII, CotS's history mirrors WWII, with an alliance of races forming against a tyrannical elfish population who wanted to conquer the world. Like Eberron, Lysiral was destroyed to leave only a scarred, ruined wasteland full of monsters. </p><p></p><p>Pulp and action were certainly encouraged - and there was a big final-fantasy feel to the game, and the system encouraged one-on-one swashbuckling (with parries and riposts) - however, the system wasn't well developed, and a couple tactical errors insured it was never a big hit. For one, many of the races (well, just three) were kinda "furry" in nature - much like the shifters in Eberron. The other problem was that it supported a "dieselpunk" type atmosphere with magic and technology as one in the same - and it was supported in the artwork but not so much in the actual text. (In my home campaign, I added an inter-city highway system, and one of the PCs was a half-fish trucker who worked to defend himself against half-elven biker gangs.) </p><p></p><p>Eberron probably comes closer in feel to CotS than Exalted, now that I think of it... </p><p></p><p>You should pick it up.</p></blockquote><p></p>
[QUOTE="Funksaw, post: 1634070, member: 20181"] The system wasn't well thought out (too complex, too grainy) - but it did have some perks... For example, you had a token system, which allowed you to go whenever you wanted, but at a penalty. Essentially, you could take as many actions as you had a dicepool for when your turn came up, at -0, -1, -2, -3, -4... etc... (Dicepools usually were around 2-3, with a max of 5, so it wasn't that unbalancing) but you could take an action at any time - so if you wanted to, say, deflect an arrow heading towards your buddy when it wasn't your turn, you were allowed to take a shot at it if you took an immediate penalty to your roll of -1, and -2 every step thereafter, so a person wanting to go before his initiative, to say, stop the bad guy at the last minute, would take his actions at -1, -3, -5, -7... The setting however was interesting - it was fantasy, but other than Humans and Elves, the other races were "new." The history: well, much like Eberron's history mirrors WWII, CotS's history mirrors WWII, with an alliance of races forming against a tyrannical elfish population who wanted to conquer the world. Like Eberron, Lysiral was destroyed to leave only a scarred, ruined wasteland full of monsters. Pulp and action were certainly encouraged - and there was a big final-fantasy feel to the game, and the system encouraged one-on-one swashbuckling (with parries and riposts) - however, the system wasn't well developed, and a couple tactical errors insured it was never a big hit. For one, many of the races (well, just three) were kinda "furry" in nature - much like the shifters in Eberron. The other problem was that it supported a "dieselpunk" type atmosphere with magic and technology as one in the same - and it was supported in the artwork but not so much in the actual text. (In my home campaign, I added an inter-city highway system, and one of the PCs was a half-fish trucker who worked to defend himself against half-elven biker gangs.) Eberron probably comes closer in feel to CotS than Exalted, now that I think of it... You should pick it up. [/QUOTE]
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