Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Keith Baker (creator of Eberron) Q & A thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hellcow" data-source="post: 1635232" data-attributes="member: 15800"><p>My suggestion would be to actually play in a campaign with one. It's hard to judge the value or restriction of some of the racial abilities until you actually see them in action (so far, no sleep has simply meant that the warforged in the games I've run have always gotten to be the designated watchdogs while everyone else gets a good night's sleep, instead of having a system of watches). My quick observations:</p><p></p><p>* If your group doesn't have an artificer, or is relying on a druid for healing, the reduced effect from magical healing can really slow you down. Try it out!</p><p></p><p>* Adamantine Body is unquestionably a powerful feat that makes you a bad ass at the first few levels. But eventually, people catch up with you. Sooner or later, the human fighter can buy his own set of adamantine plate -- now he's just as tough as you are, and he's got an extra feat as well. And when you find the <em>resplendant armor of Dhakaan</em>, he can wear it and you can't. Your armor can't be taken away, but neither can you remove it if you need to, say, Climb. </p><p></p><p>* You're immune to poisons and disease, and if these play a big role in your game, that can be a big deal. Heaven know I love the immunity to level drain. On the other hand, a rust monster will kick your ass, and you are vulnerable to both Inflict Wounds and Inflict Damage spells. </p><p></p><p>* With permanent arcane spell failure and penalties to Wisdom and Charisma, you will have a difficult time with spells. No problem if you want to go straight combat, but it limits your multiclassing options. </p><p></p><p>People have a lot of strong opinions about them. Some people think they aren't tough enough; others think they're way overpowered. I've had warforged in every Eberron campaign I've run. At the moment, my current campaign has a warforged fighter and a Valenar ranger, and there's never been a sense of the Valenar being outclassed or made obsolete by the warforged. Like I said, try playing one and see what you think in practice as opposed to on paper; they may not be as tough as you think.</p></blockquote><p></p>
[QUOTE="Hellcow, post: 1635232, member: 15800"] My suggestion would be to actually play in a campaign with one. It's hard to judge the value or restriction of some of the racial abilities until you actually see them in action (so far, no sleep has simply meant that the warforged in the games I've run have always gotten to be the designated watchdogs while everyone else gets a good night's sleep, instead of having a system of watches). My quick observations: * If your group doesn't have an artificer, or is relying on a druid for healing, the reduced effect from magical healing can really slow you down. Try it out! * Adamantine Body is unquestionably a powerful feat that makes you a bad ass at the first few levels. But eventually, people catch up with you. Sooner or later, the human fighter can buy his own set of adamantine plate -- now he's just as tough as you are, and he's got an extra feat as well. And when you find the [i]resplendant armor of Dhakaan[/i], he can wear it and you can't. Your armor can't be taken away, but neither can you remove it if you need to, say, Climb. * You're immune to poisons and disease, and if these play a big role in your game, that can be a big deal. Heaven know I love the immunity to level drain. On the other hand, a rust monster will kick your ass, and you are vulnerable to both Inflict Wounds and Inflict Damage spells. * With permanent arcane spell failure and penalties to Wisdom and Charisma, you will have a difficult time with spells. No problem if you want to go straight combat, but it limits your multiclassing options. People have a lot of strong opinions about them. Some people think they aren't tough enough; others think they're way overpowered. I've had warforged in every Eberron campaign I've run. At the moment, my current campaign has a warforged fighter and a Valenar ranger, and there's never been a sense of the Valenar being outclassed or made obsolete by the warforged. Like I said, try playing one and see what you think in practice as opposed to on paper; they may not be as tough as you think. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Keith Baker (creator of Eberron) Q & A thread
Top