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Keith Baker (creator of Eberron) Q & A thread
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<blockquote data-quote="I'm A Banana" data-source="post: 1635257" data-attributes="member: 2067"><p>Thanks for answering, man, and I appreciate your patience with me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>I guess my campaigns may rely slightly heavy on 'annoying things that require a Fort save'. Poisons are key, diseases are fun, nausea and such is great. I like makin' the high-level PC's feel like they're vulnerable, and filling a room with water and venomous fish is a good way to say 'you're still mortal, no matter how many fireballs you can fling.' Ditto with traipsing through a sewer (which is probably a great use for Warforged -- immune to disease, nausea, and can go underwater without flinching, they can unclog those like nobody's business!). It's just that level drains, pioson, disease, etc. are pretty common, while Rust Monsters really aren't (compare the number of things with Rust attacks in the MM to things with poison attacks...).</p><p> </p><p>....though I guess there's a good idea to have Rust Monsters be more prevalant, now that their prey is becoming prevalent...or even more powerful rust-based beasts bred by Houses who'd like to see the Warforged Menace exterminated (methinks <em>I, Robot</em> will give a lot of ideas. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). I'm imaginging multi-clawed Rust Horrors being found in the Mournland, and being brought to the druids who defend the natural purity of the land -- and who hate the unnatural freaks that are the Warforged, a "Warbred" template for creatures designed to fight the warforged (which deal rust damage and normal damage, and capitalize on speed and agility). Perfect reason to send a party into the Mournland...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>Either way, I feel safe house-ruling here to just a +2 or +1 bonus to those saves....unless I decide to make Dwarves immune to poison and give them a (low) SR, Warforged should be on par with them...because while it's not game-breaking, I'd prefer if the folks in my group felt as confident being a orc, elf, halfling, or dwarf as being a warforged...and right now those immunities eclipse anything that the other +0 LA humanoids get for my milage.</p><p> </p><p>Still, nice to know the ideas for 'em. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Thanks, Keith...now off to plan the Eberron campaign that you've convinced me to run...and I'm an avid homebrewer! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Still, when I did "something Forgotten Realms" I made the Cthulu Mythos invade the place, so we'll see if I can think of something world-shattering to do over the course of 20 levels for my group. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 1635257, member: 2067"] Thanks for answering, man, and I appreciate your patience with me. ;) I guess my campaigns may rely slightly heavy on 'annoying things that require a Fort save'. Poisons are key, diseases are fun, nausea and such is great. I like makin' the high-level PC's feel like they're vulnerable, and filling a room with water and venomous fish is a good way to say 'you're still mortal, no matter how many fireballs you can fling.' Ditto with traipsing through a sewer (which is probably a great use for Warforged -- immune to disease, nausea, and can go underwater without flinching, they can unclog those like nobody's business!). It's just that level drains, pioson, disease, etc. are pretty common, while Rust Monsters really aren't (compare the number of things with Rust attacks in the MM to things with poison attacks...). ....though I guess there's a good idea to have Rust Monsters be more prevalant, now that their prey is becoming prevalent...or even more powerful rust-based beasts bred by Houses who'd like to see the Warforged Menace exterminated (methinks [i]I, Robot[/i] will give a lot of ideas. ;)). I'm imaginging multi-clawed Rust Horrors being found in the Mournland, and being brought to the druids who defend the natural purity of the land -- and who hate the unnatural freaks that are the Warforged, a "Warbred" template for creatures designed to fight the warforged (which deal rust damage and normal damage, and capitalize on speed and agility). Perfect reason to send a party into the Mournland...:) Either way, I feel safe house-ruling here to just a +2 or +1 bonus to those saves....unless I decide to make Dwarves immune to poison and give them a (low) SR, Warforged should be on par with them...because while it's not game-breaking, I'd prefer if the folks in my group felt as confident being a orc, elf, halfling, or dwarf as being a warforged...and right now those immunities eclipse anything that the other +0 LA humanoids get for my milage. Still, nice to know the ideas for 'em. :) Thanks, Keith...now off to plan the Eberron campaign that you've convinced me to run...and I'm an avid homebrewer! :p Still, when I did "something Forgotten Realms" I made the Cthulu Mythos invade the place, so we'll see if I can think of something world-shattering to do over the course of 20 levels for my group. :) [/QUOTE]
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