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Keith Baker (creator of Eberron) Q & A thread
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<blockquote data-quote="Hellcow" data-source="post: 1636200" data-attributes="member: 15800"><p>Sure. Knowing that they wanted a setting that could have the scope of FR, it seemed logical to assume that they would want to expand into novels, computer games, or even CCGs (not something that's being planned, to the best of my knowledge). So certainly, in writing up the basic idea, I had in the back of my mind that it should be able to support each of those. The Last War creates tension and tragedy that has a lot of novel applications (as shown by the War Torn series they're developing), but also sets up tensions that can be used for skirmish miniature battles or computer games. To be honest, I was surprised that the RTS wasn't set during the Last War -- though with that said, I worked with Atari and Liquid on the story for the RTS and I'm quite pleased with it.</p><p></p><p>But yes, it is something I kept in mind when developing the world. However, it's not like I said "Oh, I'm going to throw out this idea I like because it would screw with RTS potential" -- it was simply a matter of making sure the world could support the different options.</p></blockquote><p></p>
[QUOTE="Hellcow, post: 1636200, member: 15800"] Sure. Knowing that they wanted a setting that could have the scope of FR, it seemed logical to assume that they would want to expand into novels, computer games, or even CCGs (not something that's being planned, to the best of my knowledge). So certainly, in writing up the basic idea, I had in the back of my mind that it should be able to support each of those. The Last War creates tension and tragedy that has a lot of novel applications (as shown by the War Torn series they're developing), but also sets up tensions that can be used for skirmish miniature battles or computer games. To be honest, I was surprised that the RTS wasn't set during the Last War -- though with that said, I worked with Atari and Liquid on the story for the RTS and I'm quite pleased with it. But yes, it is something I kept in mind when developing the world. However, it's not like I said "Oh, I'm going to throw out this idea I like because it would screw with RTS potential" -- it was simply a matter of making sure the world could support the different options. [/QUOTE]
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