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Keith Baker (creator of Eberron) Q & A thread
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<blockquote data-quote="I'm A Banana" data-source="post: 1642181" data-attributes="member: 2067"><p><strong>My Experience: Part ONE!</strong></p><p></p><p>See, here's the rub, and here's why level drain isn't the same as hp damage. There's a lot of hp's. There aren't that many levels. One or two <em>enervations</em> could off ya, and hinders you a LOT while you're wounded...hit point damage doesn't make you loose magic, loose attack bonus, loose save bonus...level drain hurts a lot more than a sword wound.</p><p> </p><p>Similarly, with poison...it's dangerous to your life BECAUSE it doesn't hurt hit points....it goes right around them to ability scores, and it hurts more than your ability to take a sword blow -- it affects your ability to take the next poison.</p><p> </p><p>And like you said, the cleric can't spontaneously heal these things -- this also makes them more dangerous, because if the cleric *hasn't* prepared a <em>restoration</em> for the day, doesn't have a wand or a couple of scrolls, you're not so easily filled back up...and they sap a resource that hp's don't. Higher level magic, more effort involved, a bigger drain on the resources, a more powerful attack, that at least one member of the party can avoid. There's entire creatures built around the fact that they can level drain or CON damage with poison, and those are powerful abilities. With a Warforged as a front-line fighter, these become trivial things that it's only a matter of time before you kill, and that's something that makes an encounter easier, mandating a shift in the CR/XP meter....blahblahblah....</p><p> </p><p>But hey, had my first Eberron session last night...found out what the party was and I have my suspicions already. Two Warforged (Barbarian and Fighter, named "Atat" and "Killingyouguy" respectively), an Elf Necromancer ("Aeshe"), a gnomish artificer ("Tonks"), and a human paladin of the Silver Flame ("Jonas of the Shifter's Bane"). Some memorable comments (note that some of the jokes are a bit ribald, hope not to offend Eric's Grandma).</p><p> </p><p>Things I Noticed:</p><p>#1: The Artificer was annoyed at only having Repair duty, and not being able to do much else.</p><p>#2: DR makes you immune to peasants, Construct makes you immune to necromancy</p><p>#3: Aye, the jokes!</p><p> </p><p>So question to Keith, if he hasn't ignore-listed me: <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>What was the average jokes about warforged/session with warforged in it? It's probably just my group, or the fact that it's new, but man...</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 1642181, member: 2067"] [b]My Experience: Part ONE![/b] See, here's the rub, and here's why level drain isn't the same as hp damage. There's a lot of hp's. There aren't that many levels. One or two [i]enervations[/i] could off ya, and hinders you a LOT while you're wounded...hit point damage doesn't make you loose magic, loose attack bonus, loose save bonus...level drain hurts a lot more than a sword wound. Similarly, with poison...it's dangerous to your life BECAUSE it doesn't hurt hit points....it goes right around them to ability scores, and it hurts more than your ability to take a sword blow -- it affects your ability to take the next poison. And like you said, the cleric can't spontaneously heal these things -- this also makes them more dangerous, because if the cleric *hasn't* prepared a [i]restoration[/i] for the day, doesn't have a wand or a couple of scrolls, you're not so easily filled back up...and they sap a resource that hp's don't. Higher level magic, more effort involved, a bigger drain on the resources, a more powerful attack, that at least one member of the party can avoid. There's entire creatures built around the fact that they can level drain or CON damage with poison, and those are powerful abilities. With a Warforged as a front-line fighter, these become trivial things that it's only a matter of time before you kill, and that's something that makes an encounter easier, mandating a shift in the CR/XP meter....blahblahblah.... But hey, had my first Eberron session last night...found out what the party was and I have my suspicions already. Two Warforged (Barbarian and Fighter, named "Atat" and "Killingyouguy" respectively), an Elf Necromancer ("Aeshe"), a gnomish artificer ("Tonks"), and a human paladin of the Silver Flame ("Jonas of the Shifter's Bane"). Some memorable comments (note that some of the jokes are a bit ribald, hope not to offend Eric's Grandma). Things I Noticed: #1: The Artificer was annoyed at only having Repair duty, and not being able to do much else. #2: DR makes you immune to peasants, Construct makes you immune to necromancy #3: Aye, the jokes! So question to Keith, if he hasn't ignore-listed me: ;) What was the average jokes about warforged/session with warforged in it? It's probably just my group, or the fact that it's new, but man... [/QUOTE]
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