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Keith Baker (creator of Eberron) Q & A thread
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<blockquote data-quote="Terramotus" data-source="post: 1655380" data-attributes="member: 7220"><p><strong>Clerical power in Eberron?</strong></p><p></p><p>After reading the sections on Clerics and the gods, some things have been bugging me. I think I understand the direction that Eberron is taking religion - to more of a real-world situation. Not everyone who worships a good deity is necessarily a good person, and even if a church is mostly good, the best people may very well be the grunts.</p><p></p><p>That's all well and good, but the fact that I don't have to obey the tenets of the faith to keep spellcasting powers is... weird. So I could go around burning libraries and braining sages and Aureon's still going to grant me my spells? The Devourer's still down with giving me healing spells to heal the sick and be kind to small children and animals? That almost seems to be direct evidence that the gods don't exist, at least not in the way most people conceptualize them.</p><p></p><p>It's stated that clerics without a deity gain their power "from the spiritual remnants of the Dragon Above". Is this where all clerics gain their power? What's necessary to channel this power? Could I be an athiest priest? Is divine power simply a matter of learning how to go through the right motions similar to a wizard, completely disconnected from any actual divinities? If so, why can they turn and get domain powers while wizards don't? Were regular D&D clerics not actually part of the setting as originally conceptualized and then shoehorned in later?</p><p></p><p>Further, and I can't recall if I gathered this from somewhere I can't now find in the book, or whether I've pulled this from the numerous posts I've read about the setting, but I recall that religion is more of an article of faith - no direct communication from the gods, no obvious divine intervention. Some people believe, some people don't. This seems to jive with all of the above. Is this a correct interpretation of how religion works in Eberron? Am I missing something?</p><p></p><p>Thanks in advance.</p></blockquote><p></p>
[QUOTE="Terramotus, post: 1655380, member: 7220"] [b]Clerical power in Eberron?[/b] After reading the sections on Clerics and the gods, some things have been bugging me. I think I understand the direction that Eberron is taking religion - to more of a real-world situation. Not everyone who worships a good deity is necessarily a good person, and even if a church is mostly good, the best people may very well be the grunts. That's all well and good, but the fact that I don't have to obey the tenets of the faith to keep spellcasting powers is... weird. So I could go around burning libraries and braining sages and Aureon's still going to grant me my spells? The Devourer's still down with giving me healing spells to heal the sick and be kind to small children and animals? That almost seems to be direct evidence that the gods don't exist, at least not in the way most people conceptualize them. It's stated that clerics without a deity gain their power "from the spiritual remnants of the Dragon Above". Is this where all clerics gain their power? What's necessary to channel this power? Could I be an athiest priest? Is divine power simply a matter of learning how to go through the right motions similar to a wizard, completely disconnected from any actual divinities? If so, why can they turn and get domain powers while wizards don't? Were regular D&D clerics not actually part of the setting as originally conceptualized and then shoehorned in later? Further, and I can't recall if I gathered this from somewhere I can't now find in the book, or whether I've pulled this from the numerous posts I've read about the setting, but I recall that religion is more of an article of faith - no direct communication from the gods, no obvious divine intervention. Some people believe, some people don't. This seems to jive with all of the above. Is this a correct interpretation of how religion works in Eberron? Am I missing something? Thanks in advance. [/QUOTE]
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