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Keith Baker (creator of Eberron) Q & A thread
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<blockquote data-quote="Hellcow" data-source="post: 1656068" data-attributes="member: 15800"><p>Just checking, Terramotus -- have you read the Religion in Eberron article on the Wotc website?</p><p></p><p></p><p></p><p>This is ultimately up to the DM. My fundamental feeling is this: if the cleric can justify her actions within her faith, she's golden. So the cleric of Aureon could burn down a library if it's full of "false, tainted knowledge" (in her eyes, and quite possibly only her eyes). This would likewise be how you get your chaotic priest of Aureon. In her *view* she is serving the god, and it is her faith that matters. Does this mean that there is no Aureon? Not necessarily. It means that Aureon responds to her faith and isn't watching over her shoulder or carefully considering her every action; because of her faith, she comes up OK on the god-o-meter. </p><p></p><p>Next, you have the adept of Aureon who isn't terribly devout and is more about taking bribes to give people government positions. I like this less that what I descried above, but you can argue that he isn't actively going against the goals of Aureon, so if he performs all the right rituals and goes to all the services, that gets him off the hook. </p><p></p><p>Finally, you have the "Cleric of Aureon" who flat-out hates knowledge and wants to burn down libraries because books suck. This I wouldn't allow as a DM, because such a person clearly has no faith in the religion they profess to have. ALignment isn't the issue -- belief is. </p><p></p><p>So in short: you can go against the commonly perceived traditions of the church if you have strong enough faith, and you can have weak faith if you are true to the traditions, but if you have neither faith or tradition, I'd make you pick a different religion. </p><p></p><p></p><p>Many scholars of the Twelve believe that this is the case. Some say that divine power comes from Siberys, and arcane power comes from Eberron. But this has never been proven, and many consider it to be a heretical belief. </p><p></p><p></p><p>Quoting the Religion in Eberron article, "it still requires a strong commitment to an ideal or a philosophy". Basically, you can devise your own religion -- but it's still a matter of a deeply held spiritual belief. So you can't be a cleric who believes in nothing at all. And if you're just cherry-picking domains, you need to justify how those domains form the basis of your system of beliefs, and the DM has the right to say "bull."</p><p></p><p></p><p>Pretty much. Yes, you get guidance from <em>commune</em>, but the atheist can argue that it's coming from the collective unconscious or a powerful outsider. You can summon a planar ally, but this is simply an outsider who shares your religious beliefs. If you believe, you may see divine intervention in what others consider to be simple good fortune. But the gods do not walk the earth.</p></blockquote><p></p>
[QUOTE="Hellcow, post: 1656068, member: 15800"] Just checking, Terramotus -- have you read the Religion in Eberron article on the Wotc website? This is ultimately up to the DM. My fundamental feeling is this: if the cleric can justify her actions within her faith, she's golden. So the cleric of Aureon could burn down a library if it's full of "false, tainted knowledge" (in her eyes, and quite possibly only her eyes). This would likewise be how you get your chaotic priest of Aureon. In her *view* she is serving the god, and it is her faith that matters. Does this mean that there is no Aureon? Not necessarily. It means that Aureon responds to her faith and isn't watching over her shoulder or carefully considering her every action; because of her faith, she comes up OK on the god-o-meter. Next, you have the adept of Aureon who isn't terribly devout and is more about taking bribes to give people government positions. I like this less that what I descried above, but you can argue that he isn't actively going against the goals of Aureon, so if he performs all the right rituals and goes to all the services, that gets him off the hook. Finally, you have the "Cleric of Aureon" who flat-out hates knowledge and wants to burn down libraries because books suck. This I wouldn't allow as a DM, because such a person clearly has no faith in the religion they profess to have. ALignment isn't the issue -- belief is. So in short: you can go against the commonly perceived traditions of the church if you have strong enough faith, and you can have weak faith if you are true to the traditions, but if you have neither faith or tradition, I'd make you pick a different religion. Many scholars of the Twelve believe that this is the case. Some say that divine power comes from Siberys, and arcane power comes from Eberron. But this has never been proven, and many consider it to be a heretical belief. Quoting the Religion in Eberron article, "it still requires a strong commitment to an ideal or a philosophy". Basically, you can devise your own religion -- but it's still a matter of a deeply held spiritual belief. So you can't be a cleric who believes in nothing at all. And if you're just cherry-picking domains, you need to justify how those domains form the basis of your system of beliefs, and the DM has the right to say "bull." Pretty much. Yes, you get guidance from [i]commune[/i], but the atheist can argue that it's coming from the collective unconscious or a powerful outsider. You can summon a planar ally, but this is simply an outsider who shares your religious beliefs. If you believe, you may see divine intervention in what others consider to be simple good fortune. But the gods do not walk the earth. [/QUOTE]
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