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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Keith Baker on 4E! (The Hellcow responds!)
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<blockquote data-quote="Lizard" data-source="post: 4121184" data-attributes="member: 1054"><p>I am a much harsher taskmaster than you. </p><p></p><p>Perhaps the bodak wasn't the best example, but we've only seen a few official monsters. Cut me some slack. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Point being, any monster power/ability/gimmick that works ONLY on the 1% (if that) of the world with PC class levels is SOD-breaking. </p><p></p><p>Like many people of my advancing years, my early adolescence was shaped by Star Wars...before it was even 'Episode IV'. It was just 'Star Wars'. Anyway, the most important line in the movie, to me, was "Years ago, you served my father in the Clone Wars..." Why was that important? Because we weren't ever told what the frack the Clone Wars were or why they mattered or anything. The characters didn't stop to explain things to each other that were part of their shared history. It was, to my 12 year old mind, mind blowing. The world existed outside the movie screen! The universe extended beyond the tiny slice of it we were watching. That long-ago realization has shaped almost all of my creative work. There are infinite stories to be told in any good universe, and just because we're focused on one doesn't mean the others aren't happening, somewhere.</p><p></p><p>Remember the old SW RPG ads? The "What's this guy's story?" ads? Those were great. They captured that exact spirit, that sense of "Everyone has a tale, even that guy who appeared for two frames in Episode V." </p><p></p><p>I don't get that feeling from 4e, the feeling that the game exists to model a world. It's not "all the world's a stage", but, rather, "You see this stage? That's the world. There's nothing beyond it."</p><p></p><p>There's nothing which can keep me from using the 4e rules to run the kinds of games I prefer, but I'd rather work with the rules than against them.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4121184, member: 1054"] I am a much harsher taskmaster than you. Perhaps the bodak wasn't the best example, but we've only seen a few official monsters. Cut me some slack. :) Point being, any monster power/ability/gimmick that works ONLY on the 1% (if that) of the world with PC class levels is SOD-breaking. Like many people of my advancing years, my early adolescence was shaped by Star Wars...before it was even 'Episode IV'. It was just 'Star Wars'. Anyway, the most important line in the movie, to me, was "Years ago, you served my father in the Clone Wars..." Why was that important? Because we weren't ever told what the frack the Clone Wars were or why they mattered or anything. The characters didn't stop to explain things to each other that were part of their shared history. It was, to my 12 year old mind, mind blowing. The world existed outside the movie screen! The universe extended beyond the tiny slice of it we were watching. That long-ago realization has shaped almost all of my creative work. There are infinite stories to be told in any good universe, and just because we're focused on one doesn't mean the others aren't happening, somewhere. Remember the old SW RPG ads? The "What's this guy's story?" ads? Those were great. They captured that exact spirit, that sense of "Everyone has a tale, even that guy who appeared for two frames in Episode V." I don't get that feeling from 4e, the feeling that the game exists to model a world. It's not "all the world's a stage", but, rather, "You see this stage? That's the world. There's nothing beyond it." There's nothing which can keep me from using the 4e rules to run the kinds of games I prefer, but I'd rather work with the rules than against them. [/QUOTE]
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Keith Baker on 4E! (The Hellcow responds!)
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