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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Keith Baker on 4E! (The Hellcow responds!)
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4121363" data-attributes="member: 5143"><p>That's rather silly.  It's a dungeon in a game.  But, I understand what you mean.</p><p></p><p>Often there IS an answer to it, but 90% of the time the PCs don't know the answer and will never find out the answer.</p><p></p><p>If there is a demon guarding an area and he doesn't leave, I MIGHT have a player wondering "Why doesn't he leave?  He has no reason to guard this place."  However, he has no in game way of finding out the reason and I'm not about to tell him out of the game.  So, if the player never finds out and his character never finds out, there doesn't actually need to BE a reason.  Maybe the demon signed a deal with the ancient wizard who summoned him.  Maybe the wizard put up wards around the dungeon preventing him from leaving.  Maybe the demon was threatened by a more powerful demon that if he left he would be slaughtered.</p><p></p><p>Same thing with a black pudding eating the Orc.  It's possible that the black pudding might each the Orc in the next room in a week from now or tomorrow.  It's possible to Orc knows about the black pudding and purposefully avoids it.  Maybe he's just been lucky and hasn't run into him yet.  Maybe the black pudding only came to this cavern through a gap in the wall 2 minutes before the PCs get there.</p><p></p><p>All that matters to me when I'm running the game is that the black pudding is in this square when I roll for init and the Orc is in this square when I roll for init.  If I worried about the rest of it all the time, I'd go crazy.  Especially considering 99% of the time the information isn't needed.  The battle is going to consist of the players rolling for init, moving around the battlemat and rolling attack rolls and damage rolls until they win.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4121363, member: 5143"] That's rather silly. It's a dungeon in a game. But, I understand what you mean. Often there IS an answer to it, but 90% of the time the PCs don't know the answer and will never find out the answer. If there is a demon guarding an area and he doesn't leave, I MIGHT have a player wondering "Why doesn't he leave? He has no reason to guard this place." However, he has no in game way of finding out the reason and I'm not about to tell him out of the game. So, if the player never finds out and his character never finds out, there doesn't actually need to BE a reason. Maybe the demon signed a deal with the ancient wizard who summoned him. Maybe the wizard put up wards around the dungeon preventing him from leaving. Maybe the demon was threatened by a more powerful demon that if he left he would be slaughtered. Same thing with a black pudding eating the Orc. It's possible that the black pudding might each the Orc in the next room in a week from now or tomorrow. It's possible to Orc knows about the black pudding and purposefully avoids it. Maybe he's just been lucky and hasn't run into him yet. Maybe the black pudding only came to this cavern through a gap in the wall 2 minutes before the PCs get there. All that matters to me when I'm running the game is that the black pudding is in this square when I roll for init and the Orc is in this square when I roll for init. If I worried about the rest of it all the time, I'd go crazy. Especially considering 99% of the time the information isn't needed. The battle is going to consist of the players rolling for init, moving around the battlemat and rolling attack rolls and damage rolls until they win. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Keith Baker on 4E! (The Hellcow responds!)
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