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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Keith Baker on 4E! (The Hellcow responds!)
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<blockquote data-quote="Fobok" data-source="post: 4122275" data-attributes="member: 32465"><p>Actually, I'd just like to point out that they didn't have to rescue the game. The game was one of the top games out there at the time, it had about 500,000 subscribers. (Which, I think, placed it as the top sci-fi MMO in history.) The problem was, marketting saw that WoW had millions of subscribers, and because Star Wars was such a big name, they assumed they could get those numbers. They didn't take into account that the WoW players already had the game they wanted and changing SWG around wouldn't suddenly make them all change games. </p><p></p><p>Back on subject, I do like the total freedom approach... in certain games. In, for example, WoD it fits very well, as generic people on the street *can* be a threat in that game. However, in D&D I've always seen the game like the series Xena or Hercules or Beastmaster. Heroic, cinematic action/adventure. The smaller characters didn't need full-out character sheets, they just needed the skills that defined them. Autolycus (sp?), for example, might have been an expert chef... but it never came up on screen, (that I can remember, anyway), so it wasn't important.</p></blockquote><p></p>
[QUOTE="Fobok, post: 4122275, member: 32465"] Actually, I'd just like to point out that they didn't have to rescue the game. The game was one of the top games out there at the time, it had about 500,000 subscribers. (Which, I think, placed it as the top sci-fi MMO in history.) The problem was, marketting saw that WoW had millions of subscribers, and because Star Wars was such a big name, they assumed they could get those numbers. They didn't take into account that the WoW players already had the game they wanted and changing SWG around wouldn't suddenly make them all change games. Back on subject, I do like the total freedom approach... in certain games. In, for example, WoD it fits very well, as generic people on the street *can* be a threat in that game. However, in D&D I've always seen the game like the series Xena or Hercules or Beastmaster. Heroic, cinematic action/adventure. The smaller characters didn't need full-out character sheets, they just needed the skills that defined them. Autolycus (sp?), for example, might have been an expert chef... but it never came up on screen, (that I can remember, anyway), so it wasn't important. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Keith Baker on 4E! (The Hellcow responds!)
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