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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Keith Baker on 4E! (The Hellcow responds!)
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<blockquote data-quote="Remathilis" data-source="post: 4122707" data-attributes="member: 7635"><p>Which is a boon and a curse.</p><p></p><p>If you were designing a game played mostly as a "solo" (as in you didn't need to rely on teams) you'd want PCs who were good at a lot of things. However, the co-op nature of D&D tends to do the opposite: if everyone is good at everything, why have teams beyond "safety in numbers"?</p><p></p><p>To whit: Try running an all-Jedi group in Star Wars d20 (pre Saga preferred). Everyone is a kick-ass warrior, everyone has a collection of magical ability, everyone has a boat-load of useful skills, and everyone is crowded trying to be in the limelight. You have room for a little focus (diplomat, mechanic, healer, warrior) but in the end, a few points more in X skill or Y feat doesn't make you distinguished from your brethren. Its the curse of "sameness" where everyone is nearly equally competent to do anything, therefore no one is happy since they have nothing they "shine" in.</p><p></p><p>(I should note that before anyone points out that "all the same class WOULD create similar PCs", Pre-Saga SW d20 made it absolutely suboptimal to pick a non Force Using class. A jedi could be as skilled a pilot, diplomat, warrior, mechanic, etc as a scoundrel, noble, solider and tech specialist AND have a lightsaber, the force, etc. Playing a non-Jedi in a group of Jedi (or any game with more than one FU, IMHO) was equivalent to shooting yourself in the foot then trying to run the NY marathon against Jesse Owens)</p><p></p><p>D&D has always tried to keep the team dynamic. Its worked with varying success (play a 1e thief post 10th level and see how much you contribute). 3e did the best job with it, but even then, certain classes (cough, CoDzilla) pulled a Jedi on the group. I'm happy to see the disappearance of these multi-role classes, since that will allow PCs a chance to shine in there roles and avoid the "if he can do the same thing I can AND something equally useful, what good am I?" problem (aka the bard syndrome)</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4122707, member: 7635"] Which is a boon and a curse. If you were designing a game played mostly as a "solo" (as in you didn't need to rely on teams) you'd want PCs who were good at a lot of things. However, the co-op nature of D&D tends to do the opposite: if everyone is good at everything, why have teams beyond "safety in numbers"? To whit: Try running an all-Jedi group in Star Wars d20 (pre Saga preferred). Everyone is a kick-ass warrior, everyone has a collection of magical ability, everyone has a boat-load of useful skills, and everyone is crowded trying to be in the limelight. You have room for a little focus (diplomat, mechanic, healer, warrior) but in the end, a few points more in X skill or Y feat doesn't make you distinguished from your brethren. Its the curse of "sameness" where everyone is nearly equally competent to do anything, therefore no one is happy since they have nothing they "shine" in. (I should note that before anyone points out that "all the same class WOULD create similar PCs", Pre-Saga SW d20 made it absolutely suboptimal to pick a non Force Using class. A jedi could be as skilled a pilot, diplomat, warrior, mechanic, etc as a scoundrel, noble, solider and tech specialist AND have a lightsaber, the force, etc. Playing a non-Jedi in a group of Jedi (or any game with more than one FU, IMHO) was equivalent to shooting yourself in the foot then trying to run the NY marathon against Jesse Owens) D&D has always tried to keep the team dynamic. Its worked with varying success (play a 1e thief post 10th level and see how much you contribute). 3e did the best job with it, but even then, certain classes (cough, CoDzilla) pulled a Jedi on the group. I'm happy to see the disappearance of these multi-role classes, since that will allow PCs a chance to shine in there roles and avoid the "if he can do the same thing I can AND something equally useful, what good am I?" problem (aka the bard syndrome) [/QUOTE]
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Keith Baker on 4E! (The Hellcow responds!)
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