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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Keith Baker on 4E! (The Hellcow responds!)
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<blockquote data-quote="HeavenShallBurn" data-source="post: 4122923" data-attributes="member: 39593"><p>Despite our disagreements and generally different style prefences you're a damned good designer. But I think in this particular case the forest is being obscured by the trees. In comparison to 3e the 4e Wizard has been massively pared back. Compared to the last edition the 4e mage IS a boomstick. They're missing a lot of versatility in effect and the magic I've seen is not only uninspiring it does not feel like traditional D&D magic. In fact the changes to the magic system are one of my largest issues with 4th edition. The 4e warlock is still primarily a damage dealer, but the way that damage is being inflicted is different, it's not the same sort of class it was previously. Now I don't have a beef with the warlock, it's actually one of the few changes to 4e I like, but it's still a big difference from what came before.</p><p></p><p>Disregarding the Eberron issue, I think the main problems with 4e come not from changes to the rules but the model. Many of us have stuck through several editions with major rule changes, but through them all the model the game was based upon stayed fairly constant. Now the underlying model of the game itself is being changed and for us it was that model which defined D&D rather than any particular ruleset or even the label on the book.</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 4122923, member: 39593"] Despite our disagreements and generally different style prefences you're a damned good designer. But I think in this particular case the forest is being obscured by the trees. In comparison to 3e the 4e Wizard has been massively pared back. Compared to the last edition the 4e mage IS a boomstick. They're missing a lot of versatility in effect and the magic I've seen is not only uninspiring it does not feel like traditional D&D magic. In fact the changes to the magic system are one of my largest issues with 4th edition. The 4e warlock is still primarily a damage dealer, but the way that damage is being inflicted is different, it's not the same sort of class it was previously. Now I don't have a beef with the warlock, it's actually one of the few changes to 4e I like, but it's still a big difference from what came before. Disregarding the Eberron issue, I think the main problems with 4e come not from changes to the rules but the model. Many of us have stuck through several editions with major rule changes, but through them all the model the game was based upon stayed fairly constant. Now the underlying model of the game itself is being changed and for us it was that model which defined D&D rather than any particular ruleset or even the label on the book. [/QUOTE]
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Keith Baker on 4E! (The Hellcow responds!)
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