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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Keith Baker on 4E! (The Hellcow responds!)
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<blockquote data-quote="Hellcow" data-source="post: 4123001" data-attributes="member: 15800"><p>But when you say "Such effects", what are you talking about, HSB? Because when I say that I like rituals, I'm not talking about polymorph, flight, or wildshape. Essentially, I'm handicapped by the fact that i can't reveal anything that hasn't already been revealed by an official source. So I don't know what you already know about rituals. I like the ritual system not because of the specific effects, but because of the system itself; I think it's a better way to handle noncombat magic than the current method of forcing a Vancian caster to choose between combat and noncombat effects. But there's all sorts of other things that I like about what the ritual system does for character development, identity, and versatility - but again, not something I can really go into if it hasn't already been revealed. </p><p></p><p>Again, rituals are especially good for Eberron - but beyond that, I just think that rituals are a strong and interesting system (with that said, lest I sound too much like a cheerleader, there are a few SPECIFIC rituals I really DISlike - but I think the system itself is good). </p><p></p><p></p><p>Right. Paizo will keep you going with good 3E products. Personally, while the magic system has changed, as I've said before where I see the continuity with previous editions of D&D is in the theme of a team of adventurers filling specific archetypal roles - fighter-thief-cleric-magic user - engaging in action and adventure. 4E changes the precise mechanics of the wizard, but you've still got that solid fighter-thief-cleric-MU party base... something that is totally different when I play Fantasy Hero or Over The Edge. Specific mechanics have changed, but I still feel like I'm playing D&D - not like I've just pulled out, say, <em>The Dying Earth</em> RPG (which is a fine thing - but truly a completely different play experience). </p><p></p><p>Again, my goal here isn't to convince you that you WILL like it. If you feel that 3.5 is perfect as is, or if your love of the game is tied to a very specific element that isn't going to be there (Vancian wizards or wild-shaping druids), there's an excellent chance you won't. I'm just trying to clarify when I see confusion.</p></blockquote><p></p>
[QUOTE="Hellcow, post: 4123001, member: 15800"] But when you say "Such effects", what are you talking about, HSB? Because when I say that I like rituals, I'm not talking about polymorph, flight, or wildshape. Essentially, I'm handicapped by the fact that i can't reveal anything that hasn't already been revealed by an official source. So I don't know what you already know about rituals. I like the ritual system not because of the specific effects, but because of the system itself; I think it's a better way to handle noncombat magic than the current method of forcing a Vancian caster to choose between combat and noncombat effects. But there's all sorts of other things that I like about what the ritual system does for character development, identity, and versatility - but again, not something I can really go into if it hasn't already been revealed. Again, rituals are especially good for Eberron - but beyond that, I just think that rituals are a strong and interesting system (with that said, lest I sound too much like a cheerleader, there are a few SPECIFIC rituals I really DISlike - but I think the system itself is good). Right. Paizo will keep you going with good 3E products. Personally, while the magic system has changed, as I've said before where I see the continuity with previous editions of D&D is in the theme of a team of adventurers filling specific archetypal roles - fighter-thief-cleric-magic user - engaging in action and adventure. 4E changes the precise mechanics of the wizard, but you've still got that solid fighter-thief-cleric-MU party base... something that is totally different when I play Fantasy Hero or Over The Edge. Specific mechanics have changed, but I still feel like I'm playing D&D - not like I've just pulled out, say, [i]The Dying Earth[/i] RPG (which is a fine thing - but truly a completely different play experience). Again, my goal here isn't to convince you that you WILL like it. If you feel that 3.5 is perfect as is, or if your love of the game is tied to a very specific element that isn't going to be there (Vancian wizards or wild-shaping druids), there's an excellent chance you won't. I'm just trying to clarify when I see confusion. [/QUOTE]
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Keith Baker on 4E! (The Hellcow responds!)
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