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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Keith Baker on 4E! (The Hellcow responds!)
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<blockquote data-quote="nutluck" data-source="post: 4123122" data-attributes="member: 4844"><p>A mana like system. Though i suspect I am going to really like the ritual system in 4e for none combat magic. If the combat magic had been mana points maybe 1,3,5 cost instead of the at will, per encounter and per day. I would have been have been geeked about it. Then give melee classes a endurance pool and set their powers up the same way.</p><p></p><p>Some of the powers I don't care for but some i do really like. It is the system behind it that bugs me the most. There is other things like this, that bug me. But that is one of the biggest ones. Of course someone might make a 4e book that does the stuff I want and then I might be all for 4e.</p><p></p><p>It really comes down to if the good out weigh the bad. I am only leaning towards no, because some of the bad I know about for sure are things I really really don't like. So unless some of the stuff I don't know about it are just as outstandingly good in my oppinion I don't see me adapting. But as I mentioned I will wait and see before i say yay or nah for sure.</p><p></p><p>Just to give people a idea where I am coming from. I have played just about every game system and game ever made since 1979 winter/spring when I started. Some of them I hated, some I loved, many i thought worked good for the game but was not a system i would want to use other stuff for.(white Wolf WoD storyteller system fits this bill)</p><p></p><p>I like the storyteller system as a whole for what it was made to do, but of all the games the one I like the most is Rolemaster.(granted I don't like the magic system in it but I love almost everything else) So in short I wanted 4e to take a right towards RM in a more open flexible skill point, talent tree system where classes only losely defined a character and it seems 4e took a left turn more towards the simpler Storyteller system of White Wolf.</p></blockquote><p></p>
[QUOTE="nutluck, post: 4123122, member: 4844"] A mana like system. Though i suspect I am going to really like the ritual system in 4e for none combat magic. If the combat magic had been mana points maybe 1,3,5 cost instead of the at will, per encounter and per day. I would have been have been geeked about it. Then give melee classes a endurance pool and set their powers up the same way. Some of the powers I don't care for but some i do really like. It is the system behind it that bugs me the most. There is other things like this, that bug me. But that is one of the biggest ones. Of course someone might make a 4e book that does the stuff I want and then I might be all for 4e. It really comes down to if the good out weigh the bad. I am only leaning towards no, because some of the bad I know about for sure are things I really really don't like. So unless some of the stuff I don't know about it are just as outstandingly good in my oppinion I don't see me adapting. But as I mentioned I will wait and see before i say yay or nah for sure. Just to give people a idea where I am coming from. I have played just about every game system and game ever made since 1979 winter/spring when I started. Some of them I hated, some I loved, many i thought worked good for the game but was not a system i would want to use other stuff for.(white Wolf WoD storyteller system fits this bill) I like the storyteller system as a whole for what it was made to do, but of all the games the one I like the most is Rolemaster.(granted I don't like the magic system in it but I love almost everything else) So in short I wanted 4e to take a right towards RM in a more open flexible skill point, talent tree system where classes only losely defined a character and it seems 4e took a left turn more towards the simpler Storyteller system of White Wolf. [/QUOTE]
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Keith Baker on 4E! (The Hellcow responds!)
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