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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Keith Baker on 4E! (The Hellcow responds!)
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<blockquote data-quote="Henry" data-source="post: 4123465" data-attributes="member: 158"><p>Until Michele showed up, I was concerned about that, too, but figured you knew what you were doing. In any event, thanks for the clearer picture, and the info you have been able to give. I'm beginning to suspect that the answer to Lizard's problems with the spells, at least, may lie in the Rituals system, even if not in the specific rituals given in the first PHB.</p><p></p><p>As a devotee of Green Ronin's "True Sorcery" product, one of the things I loved about that system were that, as a mage got more competent, there were certain magics that he could do on the fly, as opposed to having to spend lots of time on preparation. The combat stuff we've seen from Wizards and Warlocks so far seems like the "quick cast" stuff that is simple direct, and combat-oriented, whereas the rituals are the longer, more subtle stuff that require finesse and take time to do. Nothing will ever eclipse the flexibility of True Sorcery for me, but a system that could mimic that style without as much bookkeeping would be a neat thing to see.</p></blockquote><p></p>
[QUOTE="Henry, post: 4123465, member: 158"] Until Michele showed up, I was concerned about that, too, but figured you knew what you were doing. In any event, thanks for the clearer picture, and the info you have been able to give. I'm beginning to suspect that the answer to Lizard's problems with the spells, at least, may lie in the Rituals system, even if not in the specific rituals given in the first PHB. As a devotee of Green Ronin's "True Sorcery" product, one of the things I loved about that system were that, as a mage got more competent, there were certain magics that he could do on the fly, as opposed to having to spend lots of time on preparation. The combat stuff we've seen from Wizards and Warlocks so far seems like the "quick cast" stuff that is simple direct, and combat-oriented, whereas the rituals are the longer, more subtle stuff that require finesse and take time to do. Nothing will ever eclipse the flexibility of True Sorcery for me, but a system that could mimic that style without as much bookkeeping would be a neat thing to see. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Keith Baker on 4E! (The Hellcow responds!)
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