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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Keith Baker on 4E! (The Hellcow responds!)
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<blockquote data-quote="Benimoto" data-source="post: 4124177" data-attributes="member: 40093"><p>Well right, that's the exact same problem, just reversed. I think that if a goal is that everybody who wants to play the game should be able to participate in a meaningful way, that being able to build a character who skews heavily towards combat or noncombat is not reaching that goal.</p><p></p><p>Combats in D&D are usually an easy place to get everybody contributing since there's obviously things at stake, plus there's already mechanics to get everybody involved. At the most basic level, everybody in a combat gets a turn. Plus, just the way the system is set up, it's actively difficult to make a character who can't move, attack, etc. What's not actively difficult, some would argue, is to make those actions ineffective in 3rd edition.</p><p></p><p>Out of combat situations are a little trickier to balance. There's no guarantee that every player is going to be interested in diplomatic challenges, much less other noncombat stuff like mountaineering, gathering information, chasing a bad guy, solving a mystery, doing research or other things. In 3rd ed, a lot of that stuff is either trained only, or the DCs are set so high that a character without maxed ranks can't really contribute beyond assisting the specialist.</p><p></p><p>So that's why I'm liking what I hear about the skill challenge system. It sounds like it's set up so that every player gets a turn, and every player can try to contribute towards an overall goal. Sure, not all skills are applicable to every challenge, but from the looks of the DDXP character sheets, every character has at least 4 trained skills, so that widens the range of tasks they can help at. Plus with the automatic skill advancement, if you have to use an untrained skill, it looks like you're usually mathematically better off to try to score a success for the party than just assisting a specialist.</p><p></p><p>So it sounds like the system is set up to keep everybody playing in all types of encounters. I think reducing the things that only one character can do, and only because he sacrificed a bunch of other capabilities, is a good thing.</p></blockquote><p></p>
[QUOTE="Benimoto, post: 4124177, member: 40093"] Well right, that's the exact same problem, just reversed. I think that if a goal is that everybody who wants to play the game should be able to participate in a meaningful way, that being able to build a character who skews heavily towards combat or noncombat is not reaching that goal. Combats in D&D are usually an easy place to get everybody contributing since there's obviously things at stake, plus there's already mechanics to get everybody involved. At the most basic level, everybody in a combat gets a turn. Plus, just the way the system is set up, it's actively difficult to make a character who can't move, attack, etc. What's not actively difficult, some would argue, is to make those actions ineffective in 3rd edition. Out of combat situations are a little trickier to balance. There's no guarantee that every player is going to be interested in diplomatic challenges, much less other noncombat stuff like mountaineering, gathering information, chasing a bad guy, solving a mystery, doing research or other things. In 3rd ed, a lot of that stuff is either trained only, or the DCs are set so high that a character without maxed ranks can't really contribute beyond assisting the specialist. So that's why I'm liking what I hear about the skill challenge system. It sounds like it's set up so that every player gets a turn, and every player can try to contribute towards an overall goal. Sure, not all skills are applicable to every challenge, but from the looks of the DDXP character sheets, every character has at least 4 trained skills, so that widens the range of tasks they can help at. Plus with the automatic skill advancement, if you have to use an untrained skill, it looks like you're usually mathematically better off to try to score a success for the party than just assisting a specialist. So it sounds like the system is set up to keep everybody playing in all types of encounters. I think reducing the things that only one character can do, and only because he sacrificed a bunch of other capabilities, is a good thing. [/QUOTE]
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