Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Keith Baker on 4E! (The Hellcow responds!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bishmon" data-source="post: 4125215" data-attributes="member: 56176"><p>But building and timing the buzz is necessary marketing to the mass market crowd, not the hardcore crowd.</p><p></p><p>The largest entertainment product launch in recent memory would have to be Halo 3. It was absolutely huge, and the marketing push in the month before the game was released was ridiculous. Memorable commercials, a dozen different product tie-ins, various launch events with celebrities, etc. But the developers of the game actually let their hardcore fans play the game six months before that. And not just a one-off tutorial level which would be the equivalent of the first-level delve experience, where you've kinda got an idea how the game plays, but there's just too much of the unknown to know what to expect. </p><p></p><p>Instead, they let people play a substantial chunk of the multiplayer portion of the game for a month. Those people then knew with near certainty what the game was like. And they loved it. And they helped build the buzz for the actual product launch with strong word-of-mouth, which was smart because a lot of those people were people who played multiplayer shooters a lot, so they were constantly talking with other people who played multiplayer shooters a lot who might not have been as automatically sold on Halo.</p><p></p><p>That's why I don't understand what WotC is doing. They could be building buzz among the hardcore crowd right now and let them disseminate seeds of buzz to their game-playing friends who might not be as hardcore, which will only strengthen WotC's big marketing push leading up to release with the more mass market crowd. </p><p></p><p>Instead, they're leaving their hardcore crowd in the dark about some major changes to the game, changes some people didn't even think were needed, and are letting a large part of their hardcore crowd go around speculating to their game-playing friends about how bad 4E is looking or how it doesn't seem like it's anything to get excited about. It's poor fan-service, and it's counter-productive marketing.</p></blockquote><p></p>
[QUOTE="Bishmon, post: 4125215, member: 56176"] But building and timing the buzz is necessary marketing to the mass market crowd, not the hardcore crowd. The largest entertainment product launch in recent memory would have to be Halo 3. It was absolutely huge, and the marketing push in the month before the game was released was ridiculous. Memorable commercials, a dozen different product tie-ins, various launch events with celebrities, etc. But the developers of the game actually let their hardcore fans play the game six months before that. And not just a one-off tutorial level which would be the equivalent of the first-level delve experience, where you've kinda got an idea how the game plays, but there's just too much of the unknown to know what to expect. Instead, they let people play a substantial chunk of the multiplayer portion of the game for a month. Those people then knew with near certainty what the game was like. And they loved it. And they helped build the buzz for the actual product launch with strong word-of-mouth, which was smart because a lot of those people were people who played multiplayer shooters a lot, so they were constantly talking with other people who played multiplayer shooters a lot who might not have been as automatically sold on Halo. That's why I don't understand what WotC is doing. They could be building buzz among the hardcore crowd right now and let them disseminate seeds of buzz to their game-playing friends who might not be as hardcore, which will only strengthen WotC's big marketing push leading up to release with the more mass market crowd. Instead, they're leaving their hardcore crowd in the dark about some major changes to the game, changes some people didn't even think were needed, and are letting a large part of their hardcore crowd go around speculating to their game-playing friends about how bad 4E is looking or how it doesn't seem like it's anything to get excited about. It's poor fan-service, and it's counter-productive marketing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Keith Baker on 4E! (The Hellcow responds!)
Top